The wall of the Faithless was removed by Kelemvor during the Avatar series of books. During the Time of Troubles Kelemvor took over from Mrykull and totally reorganized the underworld.
Thanks! I just wanted to know if it was following 100% canon or taking creative license. I'm still gonna play, just not with the kind of addiction I would if it were canon and I needed the story haha
I apologize for the mistake on re-training. I just started playing D&D a couple months ago and haven't mastered everything. Above I DID say that GF and GWF should have had access to each other's paragon paths from the start, and that we should've gotten Kensei or Pit Fighter (Pit Fighter would've fit amazingly well with…
I'm the one saying it makes sense to have them all access Paragon Paths available to Fighter. That it's because they're ALL "Fighters". If you look at 4e, once you've taken a power you can't take another. For instance if you choose your two at-will powers for level one, you can't go back and change your level 1 at-will…
I'm just trying to point out to people that this is true to the D&D core rules. Allowing for versatility in character build and purpose. Staying true to the D&D rules is a GOOD thing. People just need to see where the rules are coming from and their purpose.
Did you not read my post? They're sub-classes of the same class. Fighter. Fighter has a set list of Paragon Paths. Giving one sub-class access to some and not others would be arbitrary and untrue to the source material. It's not a matter of work or effort, it's a matter of Cryptic wanting to stay as close to the source…
Thank you. My point was that they're all the same class, but different BUILDS of those classes. Paragon Paths are tied to class, not your build. Glad at least one person understands it.
I logged in JUST to comment on this post. GWF and GF are VARIATIONS of the same class. Neverwinter decided that instead of using the base classes, and having us choose a subclass later, the "classes" would be the sub-classes. Fighter extends into three fighting styles. Two Handed weapons, dual wielding, and sword and…
I'm hoping for the Warlock, but Ranger does indeed make more sense from what I've seen in interviews. Ranger probably seems the best market wise, to cash in on all the people wanting to make Drow Rangers. On top of all the traffic of people wanting to try the new class. Have they said at all what Module 2 will be themed…
Thank you. For both the information, and the acknowledgement that it's guesswork, even sound guesswork. Thank you for being polite about it and forming a nice, non insulting post. Is there anything further known about the possible class to be released? I understand it is unlikely, but you have likely been more active than…
I don't mind speculation. I never said that the example answer I gave would satisfy me. I was just hoping for SOMETHING more solid than assumptions. And the only thing I have against the previous poster is him being an *** hole from the start.
Yet it doesn't say that anywhere. At all. The "biggest addition" could be put out halfway through the module. Your "common sense" is you reading into something that isn't there. So stop being so asinine about it. You could simply say "The module will launch before year's end, and a new class is a big thing for it. So I'd…
How long has Module 1 run? And they added new content over time as well. Please, show me where it says that the new class will be included with the LAUNCH of Module 2.
All the interview says is "The biggest addition will be one of the two new classes that are in development..." That's it. We've KNOWN that since may/june. We've KNOWN it was in development. They keeps saying "A month or two". And now they won't give us any sort of timeline.
your game attacks (targets) whatever your reticle is aimed at. Granted that the hitboxes are difficult, but what I'm getting out of this post is that the enemies are grouping up and you can't get your reticle to target the right one. You can hold "ctrl" to lock onto a target.
What he said. It's 500z for 2 slots. And no, another account isn't as good. You have to log out, log back in, swap character, etc. And what about people with founders? If they make a new account for more slots they don't get the founder benefits. Now I have 2 accounts because I can't get zen yet, but as soon as I do…
It's Dungeons and Dragons. You get two at will powers, 3 encounter powers, and a daily power. It promotes you to actually think and plan for the encounter. *gasp* what an idea!
GWF the damage is just subpar compared to another TR/CW GF can't hold threat (because of bugs) and put out subpar damage All in all people just don't want them because other classes just do it better Edit: I say that GWF damage is subpar from experience. Our at-wills are weaker, our encounters have less utility, and…
Every Foundry Quest is different, always check the description for an idea of the difficulty. For instance some will say "Suitable for a 5 man group" or "Perfect for a solo character"
Personally I LOVE my cleric, I've just gotten bored because I already leveled a character and without alternate leveling zones it's rather dull. Also wish I had a reliable group to play with, but I don't play well with others haha