There should be more endgame content and a faster progression to reach that grind imho. There should be several tiers of lvl 70 dungeons from easier -> most difficult. The easy ones should be more like the old 60 dungeons and the most difficult harder than the current ones. The easier ones should help you gear up for the…
Did they fix divine glow to actually use weapon enchants? Before the last update divine glow would *never* proc weapon enchants and so was annoying to use for debuffing. I haven't checked since the last update.
I get this same effect on my CW and cleric as well from time to time. I suspect the server is "losing" instructions so while we see the wind up on the client the server has no idea that we are trying to trigger a power :/
Pug'd malabog the other night. It was hard but not impossible. Nice to be able to run a new dungeon :) It is going to take a while to earn some gear though ...
I don't have a problem with trash on my CW aside from some of the tougher silver - health - bar enemies in icewind dale. If I pull too large of a group and they hit my before I lock them down then yeah I'm in for a world of hurt but I haven't had too hard a time with any of the lvl 70 dailies etc. The dungeons are a lot…
No. What they said was they weren't going to change it from the way it was on the pc. People mis-interpreted that to mean no change from xbox which was not accurate.
Far less drops for myself as well. I run 10% and this is a large and noticeable hit. I don't believe I've hit the long timer yet as the drops have never stopped but rather appear to be at a much lower rate overall.
Yes this is terrible. Unfortunately they changed it on the pc to be a "chance" of a greater mark. Needed a bigger diamond sink I suppose (10% trade house fees ...).
Almost all stats now scale (until *really* high levels) at a rate of 400 points = 1 %. This changes many balances and trade-offs we had in the old curve based system. I believe recovery and armor penetration are 200 = 1% which still seems to mean you need more. The tyranny of dragon boons used to be 200 points and have…
I didn't find it that onerous. By the time I was done the vigilance quests I was ready to move on to the next area. I was running rank 7 azures and had the icosohedron ioun stone for a total of 65% bonus the entire time.
A friend of mine had what might be this bug (it is a bug). He couldn't navigate over to view details on the companions. Not sure if it magically cleared up for him or not. He couldn't inspect because he couldn't select the companion.
Life steal is now a chance rather than direct % of damage. The take-home is that you will need a higher % to mostly feel the same as it was before (ie keeping you mostly topped up) but will still be sporadic at times. Something I've noticed - the inventory and overflow scrolling is backwards when entering/leaving the bag…
"Do unto others as you would have them do unto you" does not mean the same as "do unto others as they have done unto you (and others)". There is no expectation that others *will* do unto you just that you should be modelling the desired behavior. This is not a contract that has repercussions if the other party violates it…
That doesn't sound right.. did you forget to move an enchantment over from the old to the new perhaps? Which rings are these and what are the stats on each?
Ok .. so normal damage is 1.0. Without the vorpal you have a crit severity of ~ 1.0 (it is a little higher but this will keep the numbers simpler) and with the vorpal it would be 1.5. So to find the total damage it would be base * (1+1.5) or base * 2.5 or 50K * 2.5 = 125K (exactly what you have). If you notice this means…
This would be soooo helpful. It is annoying and generally lethal to toggle setups during combat or even between fights in tiamat etc. Please consider adding something like this where we can quickly select a "preset"
There are not enough buttons to go around. Over the course of playing a character (yes the ENTIRE playtime) do you think you hit interact with things more (picking up loot, throwing levers, opening chests/kits,etc) or jumping? I suspect this is the evaluation that was used to determine which buttons made it to the primary…