In some releases people grind all day or for a couple days about 8 hours per day of play and finish the weekly content...But in this new mod release, it took about 30 minutes....thats it. 30 minutes to complete it. I finished it while I was waiting for REDQ and I finished it before I could got in my Queue...
Castle Neverwinter: The demons and 1st Boss were not bad. a little harder but I could still Solo them. If the Companions get fixed, then it will be fine. HOWEVER, the Zombies are Brutal. Full team IL 40k+ and there were many deaths. We could not get past the part where we had to kill the zombies before they get to the…
The Scaling is off by alot in some dungeons. Shores of Turen is extremely hard for my normally IL 32k Rogue which is now at 44K IL on preview level. I could not make it past first group. and in Castle Never, the Zombies are incredibly hard. Everything else is good even the bosses are a little hard but I can manage. But the…
it is too low. I have posted this as well as many others. The manipulating the RNG comment is about those who INSIST this is supposed to be a group effort. The only thing group effort is doing, is manipulating the RNG.
again. MOST of the posts on this board are still missing the point. 1. I have to kill about 15 manes to get 1 chain. SOLO 2. If in a "Queue" group and I kill 15 manes i get about 6 chains. This is manipulating the system or proving the system is broken If in a party, queue, or solo you should have the same chance. And that…
I think most of you are missing the whole point. Yes, in a group you can get a few chains if you can find a goup. No it is not easy to find a group. It does not matter if it was easy for YOU to find a group. Most can not find groups. Solo, you get about 1 chain per 15 manes on average. in a group you get 1 chain per 3…
I have spent several days farming for over an hour and receiving 2 chains...The chain drop rate is horrible. And I do kill at least 15 manes per day...
Yes, I agree. But that's the point. Hard to get groups, not on at certain times. The drop rate is not friendly to solo play. Which is the point of the post. Make it friendly for solo play as well.
You are assuming its is automatic. if everyone takes greed and one person takes need, you ASSUME you automatically get it. That was never stated by any Dev. It does give you a higher chance at rolling for it. Why else would you put in Greed? its not greed if it does not have a chance to get it. Maybe if they stated Need or…
do you guys even play PvP? Tanks kind of rule. Well a good tank anyway. and healers are EXTEMELY welcomed!!!! The Tunnel vision is what you are complaining about that "one-Shots" your opponent is awesome but not game breaking. Mine is maxed out. In PvE i can do on average 1million to 3 million damage with it. But in PvP I…
I never assumed that Need is trump over Greed. I don't think that was ever stated? Maybe, slightly higher odds but to make it automatic, does not make sense. I choose greed to mess with my friends and taunt them. never in a PUG group as that just seems to mean even for me. But, heh greed is greed i guess
So, what I am reading is: its not fair everyone is good and I am not. Therefore all PvP is toxic. 1. Everyone is better than you at PvP because they went online and found out what stats are important 2. You ASSUME that when you join a PvP, your teammates will hold your hand and gladly lose because they want you to feel…
That has nothing to do with the Chicken. You are Way over the IL for the dungeon if that happened. The way the scaling system works in dungeons, is that the lower your IL, the better your stats and damage is. the closer to the MaX IL level, the better you are. There are also things as %dmg bonus that factor in, but…
It's not alarming at all. Here is why. You are suggesting a companion is possibly OP because END game players are doing better with Much better equipment and enchantments. So you would think the best way to solve this is to make that companion nerfed for EVERYONE because an endgame player, who doesn't need the companion…
anytime you mention end-gamers, then you should never compare anything to do with Companions nor damage output. Like the above poster mentioned, it would be nice to show a comparison with the same group. I ran Zariel with my Abyssal chicken and without it. The only thing that was a major suffer to me was HP. I wound up…
Yeah, I am missing the point of this post. What is your COMPLAINT? are you saying the xuna and chicken do too much damage? are you saying they are the ONLY companions that do damage? are you complain about looks? you are kind of all over the place. Start over and simplify. Either complain about the damage or the looks not…
dont worry they will "fix" it. they will up the RNG 1% . Everyone will complain. They will up the RNG 1.3% Everyone will complain. They will ignore all complaints...Less people will play everyday. They will then up the RNG to 90% Everyone will be bored with the hunts in 3 weeks.
I do not think you understand how scaling works. In most dungeons, the higher your IL the more you are scaled. So if you see a DPS with extreme gear and normally would be 26k, They will not do that much damage. they may have alot of HP but other than that, they are not even close to a one man army if the Dungeon IL max is…
It is how the scaling is done. Originally they nerfed the enchantments hard in scaling. But that meant we NEVER could get to minimum requirments for DPS . So they but in an IL scaling. Once you hit a certain IL you get your equipment and enchantments nerfed. The better you are, the more you are nerfed. Which is just lazy…
Its not an Exploit. it is how the game is designed. So you NEVER change any gear at all for any dungeon? None. you refuse to utalize a +3% damage ring because another ring you have has a Higher IL is that what you are saying? You are saying that no matter what, you HAVE to wear the same gear for EVERYTHING because...um you…
you pretty much have to remove all your gear and companions to get a decent fight out of her. Like i said the scaling is messed up. I mean if you want to stand there and fight for no reason and no reward, whatever. But the HP is too high for at level. I hope the scaling is reworked but somehow I don't think it will be what…
UM no. That is completely wrong as the current scaling model proves. If you truly believe this then you do not understand what the scaling is nor how it works. When you lower your IL you midigate the scaling. That is how the current model is run. Why? who knows. The Dev team does not want you to use OP newer gear. So you…
Have you done the Dungeon at level? was your IL above 19k? if so, then you were OP and any advice you give has nothing to do with this post. The post is that the damage is too high for at level play They would need to up the IL to 21k to keep the damage where it is.
I appreciate your advice. But you still do not understand the Post. Have you even tried to do the dungeon at level? Go ahead. Try it with only 19000 IL. The healer can NOT heal you when you are oneshot by the red areas. You can not get your HP high enough to avoid being oneshot. THUS, the damage is too high. I KNOW THE…