That'd be a lot more animation work for no real ingame benefit (other than looking nifty). It's not like there's any penalties for using ranged attacks in melee. While it'd be nice, unlikely to happen.
Its an uncommon resource, can get it anywhere you get those. Booster packs from zen store, that pack from the celestial store, nodes, etc. It's only required for a few profession tasks, like trading ones, just do other ones that you have resources for.
Everyone pretty much said it already. 1. Kill mobs - foundry, questing, just roaming zones. 2. Don't waste scrolls on gear you can't equip or that is lower level than what you have equipped. 3. If you're still in a pinch, one dailies worth of AD will get you plenty of scrolls at the Wondrous Bazaar
Given that PWE stated this free respec won't stack with any future respecs, it appears it'll hang around until you use it. Unless they're planning on giving more free respecs today which seems somewhat doubtful.
1 rough AD/100xp gained over 60 would be nice. Might get a couple hundred rough AD from a dungeon run, doesn't seem over the top just a nice little bonus.
I'm actually kind of curious to see how these changes will go, as a DC who generally heals solo. Between aggro tweaks, not constantly healing, and a few of the other bits and bobs this might make things significantly easier for a cleric. Might be hard on everyone else though.
Rather than separate time-based daily quests, just use the average completion time to determine how many "completions" a particular quest will award, while maintaining the need for 4 "completions" for the reward. Average completion time is already measured to confirm daily eligibility, so it likely wouldn't be too hard to…
For future alts remember that while the seals are BoP, the bounty items are not (except for the Neverdeath area ones). You can freely mail the bounty items to your alts (or lower level friends) and cash those in for seals to buy things.
Trade bars come from Nightmare Lockboxes, anywhere from 2 to 20 per box. Boxes are opened by keys you either purchase with zen, or trade with other players for. With seals, the only use I've found for them is trading the bounty items to lower level alt's or friends (only the Neverdeath bounty items are character bound) so…
Don't forget the second half of the suggestion. Disable kick on teleporting into the boss room. Reenable it if party wipes to prevent afk'er griefing for loot rolls. Implement vote based kicking to ensure said rectalhats can't do it if they're party leader.
The best solution to this would be to disable the kick functionality once the boss has been engaged - once you teleport into that room. Have it reenabled on a wipe so someone can't just go afk as soon as the room loads and leave the others no option but to quit or give him a chance at the loot for no effort. Prevents…
You need to edit those names out. That said, my sympathies and I hope they remove the option to kick once the boss has been engaged by the party. Does bring in the possibility of afk'ing boss fights, but I'd rather take the risk of having to carry 1 HAMSTER than sweat through a pug and succeed, only to be booted.
I'd certainly choose the 4 hour task for 80 crafting xp to help me avoid outlevelling all the skirmishes and dungeons while I'm levelling, and at 60 I'd take whatever inconveniences me the least.
You do get the extra race and a bag as well. If you're only looking for concrete ingame bonuses though, you'd probably be better off either just buying zen and purchasing exactly what you want ingame, or getting the $60 pack and any other extras (bags I guess) with zen.
I wouldn't stop there, you've just hit the two hardest dungeons to pug until the last couple in the game. Mad dragon and grey wolf den are much harder than the rest until you hit karrundax. That said, dungeons are pretty much a waste of time unless you're running them with mates/guildies for the reasons everyone else has…
You're just not thinking about this the right way. You don't have a companion who'll stand back and heal, tossing the occasional sacred flame, what you have is a decoy spell that takes 5 seconds to cast/revive.
Keys go for 125 zen each, or 1125 for 10. Not sure what currency you go with but I'm sure you can figure out $ costs from that. As far as worth opening, if you don't mind spending the cash they're useful enough. Likely take from 10 boxes will be something like 5 idols (40k AD's each off Rhix, so you'll get about half the…
The picture in the store should have a colored border around it. Green, blue or purple. The ones that can reach 30 will also have a 3rd skill that says it's available once they reach 30.