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What is the Arc Client?
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  • PvP
  • +1 Should always let players do the final turnins.
  • I agree with your order, but... I don't know how you can claim kiting adds in FH isn't intended, has a dev come out and said this? Now, everyone dying at the end so all the adds despawn ... sure, that's not intended. I've cleared DV legit before, though given your belief about kiting, you'd probably consider it not legit.…
  • Anyone who thinks TRs are bad PvE needs to stop judging based on GS and pay attention to spec and skill. Oh, and people need to stop being selfish D-bags. Don't whine about TR damage if you insist they tank, use smoke and dazing strike, keep Wicked up, and use ITC to stay alive because the DC's keeping circles on the CWs.
  • Sly Flourish is superior for doing most dailies, Redcaps and Thayans waste your flurry excessively except for maybe the giantsouls. On the other hand, if there's a Golem, Cyclops, or Formori you're going to want DF. In terms of dungeons, you'd have to be a fool to take DF off your bar, while not every pull is friendly for…
  • Burst matters less now, and TR burst isn't even that great compared to other classes. CW, GF, and GWF have multiple attacks that hit almost as hard as Lashing and actually have control on them (yay prones). What matters is control, control removal, and the ability to hit your target even if they move. Seriously, try using…
  • You guys broke the ability to refine and upgrade enchantments that are in items, pretty much the only good thing to come out of mod 2
  • That doesn't solve the issue of CWs being dominant (seriously, I've seen 5xCW legit VT, don't even need a Cleric) only fixes the issue that some bosses can be beaten by a CW/DC/HR with no threat to themselves ... which is only an issue because it means bosses like Hand of Magaera are insanely hard (relative to more normal…
  • No CW Nerf. Come on Cryptic, you've got 4 classes that are good in PvP and no one wants in PvE and 2 classes that work fine in PvP and are required for PvE. I guess "Why aren't you all playing Wizards and Clerics" is at least accurate for a game based on D&D
  • There's good guilds (defined as "guilds where there's people running t2/cn/vt constantly, at least 15 online at all times, gs and knowledge to manage 3 runs per DD") out there that don't run as many CW as possible for everything but SP/FH? Send me a message, I'd love to join a guild where I can get a group as a TR within…
  • Is Forward Camp one still bugged?
  • Last Words: Hmm ... I wonder where the Mountain Lion went ...
  • PvP on Neverwinter - totally serious business. "Discovering" something here is like "Discovering" that using a fork makes dunking oreos easy.
  • It's pretty unarguably better to use 4/4 Swash. The 5% damage bonus you get from Skulker (GG T2) is really good, but the overall stats aren't nearly as good and the extra Stealth is entirely superfluous for a Boss Fight, and the extra stealth doesn't cover a full 2 Duelist Flurry + Encounter Power use, so you lose out on…
  • That was what I was trying to say about Wicked Reminder as well. On the larger CN pulls where there's no bridge (between 1st and 2nd boss) CWs will generally do multiple Sings and you can do WR-Dazing-Blitz-WR on nearly all the enemies in a single Sing. Ignoring your own damage (which is considerable, regardless) the…
  • If you're seriously trying to compete with CWs and GWFs on trash damage and overall damage, then I suppose go for it, but i'm also giong to call you a bit daft for trying to compete with CWs and GWFs on trash. Maybe if you're at the gear level where "every little bit helps" actually matters, in which case it depends on how…
  • Not that I agree with any of the Sly > DF, but this can happen when he does his arm swing if you are targeting the wrong part of his body. It's weird but preventable. Before the HV nerf, CWs were far less likely to be using good control powers, so it was necessary to use smoke to at least nullify the wights and wizards.…
  • You don't even need ITC (or even full ranks in anything), though it does help for the bosses! Particularly in CNs 1st boss run, there's 2 (more, actually, but you only need the 2 if you have 3/3 sneak attack and skillful infiltrator) areas where you can safely fully recover stealth, 1 just before the long hallway with the…
  • Which is to say "I can't just go around stunlocking everything, and sometimes I die, please fix!"