1) please remove AD from leadership and invoke, add that amount to encounters, dungeons, pvp, quests or other activities that is actually in game and present some challenge to do 2) remove cool-downs for dragon hoard and fey enchants (leave all stones that drop bound to account) 3) remove all chests and loot-able objects…
Ok, seems Soulforged it is. I play as HR, archer build, as I dislike traper (I know it has more dmg). Like to shoot with bow, that way I choose ranger for my class, besides there is no pure archer class in game.
I'm very disappointed that there is no fix in heroic encounter loot in those patch notes, was waiting for week to see them. Currently I do them only for influence, also noticed big drop in interest among my guild members after rewards become rank 5, also this lack of interest correlates to fewer influence deposits in our…
PVE. I don't know what else can bee good, have tried only soulforged, as at the time al said that I should get one. When your hit-points were 20k+, then at lesser level you get 5k, it was good. Now 5k hit-points is nothing.
I'm not talking about good ppl, who will contribute and participate in guild. I'm saying that after some time when all guilds have boons, this may be exploited by some ppl to not play content and just skip to mod 8 our whatever mod will be at that time. It's like if you wait long enough you can skip it. Can we skip mod 6?
Not the point. Other campaigns had to be done per char. So say after 1 year you make lvl 4 char. Guild is recruiting and accepts you. You get boons without any work or contribution playing content of mod 7, you cant do that for other mods, except buying campaign tokens.
This needs to be addressed ASAP, dev's need to make it so that you not only need to build things as guild, but to get access to guild boons each char has to pay certain amount of guild marks. Probably you should not lose your individual progress if you switch guilds, but gaining all benefits others have worked for…
It's not about wanting things fast. Do not feel progress. Maybe stronghold with more buildings but build-able faster would be better. Combined duration could stay same. Like dividing big project to multiple parts, with some small rewards. And it would be nice if you can build something small, but each day, so you can each…
If dungeons is to easy for you then scale difficulty yourself. Try to run them without armor and post video on youtube that you did it. That can be challenge. Did run yesterday and did not see any big changes whatsoever.
Do not understand why we are we talking about when they work, they should work always, not only on small HE's or when they are blinking. This should be fixed asap, even if it means emergency maintanance, it is a big deal, considering how important influence is, and if you miss it by fault of bug you can never earn it back,…
run 5 encounters after 21/08 patch and did get 35 influence, no way near 400. also it was more then 20 hours after previous first influence gain, as I ran it after 20/08 update