Yes that’s a fact – you do keep on and on and on telling me – and for some strange reason I am still not convinced. But I am happy you are enjoying your class – sadly like many people I am not, and again sadly I feel that I am in the majority at the moment
But, but, schietindebux – warlocks are over performing! I know this because we were repeatedly told so by the Devs in preview Seriously though you are correct – Warlocks are just bad at healing, way below the other healing classes. And to put it plainly – they are better at healing then they are at damaging. The class is a…
Hi No you not doing anything wrong – basically as others have said it’s just random. I can honestly say I have reached the point of not caring, they can keep their weapons. Locking a weapon behind a random rare drop that’s mean some players will never get it is just silly. The RD way of granting weapons was a good approach…
Hi I'm finding Warlock to be uncompetitive with similarly equipped DPS thus far To the point that I have stopped playing a dps – this is not a mod15 to mod16 comparison But again I am very happy you are enjoying the experience – I am not happy
That’s very kind of you buts its fine – it’s more the warlocks lacking and the way it works more than anything else For example FB, CB, HR For mobs – just does amazingly less than my other toons easier rotations’ – even my own less geared toons out dps my max warlock – it just silly. But I guess that fits with mod16’s…
Hi As far as I can work out Warlocks dps has basically gone - in preview we kept being told we were overperforming, in live just about any other dps does it better. So yeah - another long long long wait to get Warlocks a little love again I guess
Hi An interesting set of tests/results – Personally I would think the dungeon run more an indication of overall performance in regards to dps than a stationary test dummy. For example and only speaking for the warlock – hitting a test dummy where killing flames roughly makes up 20% of overall damage is a flawed test of…
Hi I guess it all depends upon how you read these things – what it clearly shows to me is how overly complicated the Warlocks dps is compared to others classes, and just how much harder they have to work to get the same results. Look at number of hits for example and number of times stuff had to be used to get same result…
Hi Overall I dislike the changes made in this patch – I feel underpowered and lacking survival fighting trash mobs. I am not overly worried about this, I am sure the designers will sort these balancing issues out. My main concern is now I feel the warlock’s are unbalanced when it comes to single target fights. Basically…
Hi Changes that I would like to see are; At wills functioning the same as encounters for applying curses – hence if they don’t have a curse consume or synergy they apply a curse. This would make the class feature all consuming curse redundant. Perhaps add a feat that when you do whatever you have a chance to gain a stack…
Just curious - you are saying on preview you could nuke a mob with the aoe fiery bolt, magnitude 160 I think it was? Or are you saying you like the live version where u can easily 1 shot mobs with it Just trying to understand, and thanks in advance
Hi I know 99% of the SW will hate me for saying this but; I like the change to fiery bolt – at last it feels (at least upon my pre 80 level lock) like a warlock has a hard hitting single target ability. A much improved encounter that I have enjoyed and see myself using especially in boss fights. I also feel it is good to…
Hi all Is there a list of what they changed this patch somewhere – my overall performance seems to have taken a big nosedive, perhaps it’s just me Thanks in advance
Hi I have two main characters that I play in the live game, a SW (main) and a DC (hint count not care less about being top dps) Just some general feedback about the SW on test Going from live to test it seems you have taken all the fun aspects of playing a SW bundled them up together and thrown them away. Frankly the class…
Hi Just some general feedback – playing a 17K SW Hellbringer or dps path if you prefer – I found this unplayable, too little dps, too little survivability Soulweaver or healing path – much better survivability, dps felt ok but nothing to write home about As others have already mentioned, I would describe live game play as…
Hi I find it admirable that you have decided after such large changes to the basic game functions to allow players to trade in and receive an equivalently ranked enchantment of their choice. I do however feel the limits you have placed upon this option very petty to say the least. Please explain how the effort (or cost if…
Hi Overall I don’t mind most of the changes to companions and kind of like the thinking behind it. But the implementation is just plain awful. When this hits live people who have legendary companions are just going to feel mugged. And this is not because of the changes to the companions abilities but because you have made…
Hi all It seems to me things have been worded very carefully to avoid highlighting that if I understand these changes correctly the five legendary companions I have currently now upon my characters all become useless next mod because they are not grouped in the same category. So I am now expected to spend another 4 million…
My point is this - If a player has maxed one profession per toon, does he now have to grind out a workshop for each of them. This does not seem fair, and if this is the case I think there should be a way to consolidate these asset Its not about having 100 alts all gathering stuff, its about having 1 toon doing each…
One apspect of this new appoach that I have not seen mentioned yet is that it feels very alt unfriendly. I have leveled different professions fully upon different toons. I do not want to have to grind out a workshop for each of them in order to get max level of each profession. Hence are workshops going to be account wide,…
I have manage to get to the part where you need to hire another 6 artisans. I have no idea how to do this, quest line leads outside, then back inside. Desk show no artisan to hire, quest info supply's no information either. Gave up at this point because I can see no way forward - perhaps its time gated, but surely this…
I think it would be nice to see a failed result when you craft stuff that fails - if u get a success u see a box saying so, I think u should also get a box saying fail if this is the case.
Well - I would agree that they are a fun class to play, and I enjoyed playing my SW, but she has now with the recent changes been placed into retirement. The reasons 1) I have finished all the solo content in the game 2) The recent changes resulted in a drop of about 40% dps for my build, 3) At IL 15K plus with a full set…
Well it very nice to see you are considering giving the SW some love at last – sadly it is a fun class that really does require it. I doubt the changes listed will make too much difference, but every little helps – so that’s nice Personally with the latest changes my Warlock’s been retired and I doubt I will be going back…