I've definitely been getting regular amounts of server unresponsiveness. There is a problem when you spend five minutes waiting for the confirmation that the boss killed you during the first minute it dropped the line. A boss that you could have survived quite easily if your companion wasn't completely suicidal and you had…
The ritual to summoning the Spirit of Adventure is as follows: 1.) Buy chicken. 2.) Let your friends drone on about strategy for a while as you get your chicken ready to eat. 3.) Boldly charge into battle, invoking the name of Leeroy Jenkins, patron of Adventure.
For 4e, it's less that it's not balanced enough (for PvE, anyway. PvP in 4e is "the guy who hits with a Daily first wins" largely because the game wasn't designed for PvP, which is a bit of an oversight considering how many times obnoxious party members turn on their "allies") and more that the implementation would be…
The Barbarian and the GWF will be stepping on each others' toes a lot, true (they do so in multiple versions of D&D, both generally vying for the role of tough guy with a big weapon). 4e's Barbarian gives him a bit more of a mystic aspect, calling on the spirits of his ancestors and of the wild to empower his rage. It's…
So, "Dear Cryptic, Please nerf Rock. Paper is fine. Sincerely, Scissors" Guardian Fighters have their own shortcomings, and can be difficult to get working right (i.e. to extend the metaphor of GFs being Rock, PvE seems to be full of Paper). Spamming knock/stun is a problem across the board right now, though (NPCs love it,…
I wasn't in the D&D scene when it happened, but I heard that when WotC started releasing 3rd edition, 2nd edition diehards were complaining about it being too much like Diablo, so it's really a case of a pot calling the kettle black... What I like about 4e is that although the characters' power in combat generally scales…
Except it is that easy in tabletop, whether it's the original PHB Fighter or the Knight (where it's even easier, actually... the Knight has an aura of "hey, you, fight me!"). I don't like disengaging to keep increased threat... it's completely counter-intuitive, and having the mark wear off after one strike while also…
A second-tier Paragon feat, in order to try to emulate something that any 4e Fighter can do from day 1. Defenders are supposed to make attacking anyone else a bad idea, but Guardian Fighters currently can't do that effectively. As written, it would require the Fighter to stay engaged to keep the debuff in place, and…
My idea, based on how the pen & paper 4e Fighter works, adapted for the action-y gameplay: Combat Challenge (Tab toggle):* Every enemy struck by every attack you make is Marked for 6 seconds while Combat Challenge is active. Some powers will increase the duration of the Mark. * Marking an enemy greatly increases threat on…
D&D Next (that's what they're calling it this time) info is freely available on WotC's website. You can even get the playtest material pretty easily... I think the only requirement right now is to sign up at their website.
Astral Weapon: Features mainly impose defensive penalties on enemies near you or marked by you, but also have some additional damage-boosting qualities. The glow is not actually mechanically enforced by the paragon path's features, meaning that even if you abide by that flavor text, it sheds no meaningful light. Champion…
Avenging Paladin (still very strongly a Defender, more so than the Fighter), the name for the Strength build in the PHB, has two Paragon Paths in that book: Astral Weapon and Champion of Order. Both focus on single-target control, locking the target down for the others to finish it off.
If you're referring to the rollbacks that they're working on today in conjunction with fixing exploits, you don't need to worry. I'm pretty sure they have the tools to do more precise rollbacks than a server-wide wipe
I think you can bind a key to both enter a chat entry (such as a phrase or an emote) and execute an action, but I haven't tried it yet, and I don't know how they'd interact with something with a cast time like Invoking.
You can also write a plain-text file, put it in your ...\Neverwinter\Neverwinter\Live\ directory, and then use the /bind_load_file command to reconfigure all your binds at once, which is very handy for copying your keybinds from one character to another or trading keybinds with others.
Presumably, this was while levelling. The one-shot thing doesn't really come into play until you get into the epic dungeons. I agree with the OP. The dragon is fine. Maybe a little low on damage. However, all the dragon is right now is an acid-spitting centerpiece for a fight against stacked Marsh Mystics and Trappers. The…
Possibly a skewed vote (not sure what the makeup is of people who read the D&D Next blogs, though I'd assume that 4e players, used to parking at WotC's website for new Dragon content, would be the plurality, at least at first, followed by those primarily interested in seeing what D&D Next has in store), but in a December…
I imagine it'd be up to WotC to decide that... Current (4e) lore is that the Noble Eladrin (the Outsiders from Arvandor) are more powerful forms of the Tel-quessir, infused with the fey powers of Arvandor and the Feywild. The High Elves began using the term Eladrin to refer to themselves after the Feywild came closer to…
Correct. Fighters can also get plate as part of their class if they are of the Knight sub-class from Heroes of Fallen Lands, rather than the PHB 1's Fighter (sometimes called "Weapon Master" Fighter by WotC to differentiate it from the Knight and Slayer, includes Guardian, Tempest, Battlerager, and Great Weapon builds) or…
The 4e Cleric has two major branches: the "smash it with a hammer" kind that buff themselves and their allies while running up to the enemy and bludgeoning them to death, and the "laser Cleric" kind that calls on divine power to buff allies while searing their enemies with divine light. The latter is what the Devoted…
Guardian Fighter has it listed as the primary stat, but since Strength does damage and Guard meter, I feel it's a secondary stat for them. Great Weapon Fighters also have it listed as a secondary stat.
There's no Natural Spell in 4e because 1) Wild Shape is just an at-will Minor Action (and shifting out of it lets you slip out of melee as well), you don't have X/day attempts at it that eat a whole turn. 2) There's generally a viable Beast Form power at every level, as well, so you can just stay Wild Shaped the entire…
Fortunately, all three take place in the Forgotten Realms, in the Sword Coast. However, Neverwinter Nights 1 and 2 happen a century before Neverwinter, before the Spellplague, a massive global catastrophe that was used by WotC to explain the switch in mechanics from 3rd to 4th Edition (much like the module "Die, Vecna,…
Ardent is a Psionic class. It's kinda like a (melee) Cleric or Warlord that runs on psychic power. The Artificer is an alchemist and tinkerer, using gadgets and arcane power.