Avenging Paladin (still very strongly a Defender, more so than the Fighter), the name for the Strength build in the PHB, has two Paragon Paths in that book: Astral Weapon and Champion of Order.
Both focus on single-target control, locking the target down for the others to finish it off.
"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills."
You become a literal weapon for your god, imbued with an extra dose of divine power emanating from the Astral Sea. As an astral weapon, there are no enemies you won't oppose, no challenge you won't take on, for your faith is strong and your weapon sings with power from on high. When you accept this path, the weapon you wield forevermore glows with the silvery light of the Astral Sea.
Features mainly impose defensive penalties on enemies near you or marked by you, but also have some additional damage-boosting qualities. The glow is not actually mechanically enforced by the paragon path's features, meaning that even if you abide by that flavor text, it sheds no meaningful light.
Champion of Order:
"The law holds chaos at bay, and I bolster the law with my every action and deed."
You become a paragon of order, embracing this concept and fulfilling it with your every word and deed. The gods of order look favorably upon you as you champion the causes they promote and the ideals they exemplify, turning back the forces of the chaotic evil powers at every opportunity. In the presence of chaotic evil creatures, your weapon glows with radiant light.
Again, the glow is not mechanically enforced by the features. Champion of Order grants some bonuses against demons and the generally Chaotic-in-4e elementals, but has some significant bonuses to divine challenge and two fairly potent single-target lockdown powers. Champion of Order technically can be taken by Paladins of Tharizdun or Gruumsh as well, but since evil characters don't usually fight demons...
Astral Weapon
“With the power of the Astral Sea flowing through me, and
my faith as powerful as a weapon, I fight as my god wills.”
Prerequisite: Paladin class
You become a literal weapon for your god, imbued
with an extra dose of divine power emanating from
the Astral Sea. As an astral weapon, there are no
enemies you won’t oppose, no challenge you won’t take
on, for your faith is strong and your weapon sings with
power from on high. When you accept this path, the
weapon you wield forevermore glows with the silvery
light of the Astral Sea.
Hospitaler
“I am a healer and a defender, an inspiration to my allies
and a fearful visage to my foes.”
Prerequisite: Paladin class
Your spiritual path leads you to specialize in the
healing arts. You increase the healing you provide
to allies as you become a shining beacon of hope on
the battlefield. You embody mercy and care, bringing
aid to the wounded and cleansing life to those near
death— especially when you turn damage against a foe
into healing for a friend.
Champion of Order
“The law holds chaos at bay, and I bolster the law with my
every action and deed.”
Prerequisite: Paladin class
You become a paragon of order, embracing this concept
and fulfilling it with every word and deed. The
gods of order look favorably upon you as you champion
the causes they promote and the ideals they exemplify,
turning back the forces of the chaotic evil powers at
every opportunity. In the presence of chaotic evil creatures,
your weapon glows with radiant light.
Justiciar
“I fight for justice, my faith and my strong arm defending
those in need.”
Prerequisite: Paladin class
You become the embodiment of justice, a champion of
righteousness and fairness—at least as viewed from the
perspective of your particular faith. You are granted
the ability to shelter and protect your allies and others
in need, while also receiving powers that help you
do the right thing according to the faith you have
embraced.
I presume Avenging will be Astral Weapon and Champion of Order.
Comments
Both focus on single-target control, locking the target down for the others to finish it off.
Do you happen to have the actual full description of Astral Weapon and Champion of the Order?
Champion of Order: Again, the glow is not mechanically enforced by the features. Champion of Order grants some bonuses against demons and the generally Chaotic-in-4e elementals, but has some significant bonuses to divine challenge and two fairly potent single-target lockdown powers. Champion of Order technically can be taken by Paladins of Tharizdun or Gruumsh as well, but since evil characters don't usually fight demons...
“With the power of the Astral Sea flowing through me, and
my faith as powerful as a weapon, I fight as my god wills.”
Prerequisite: Paladin class
You become a literal weapon for your god, imbued
with an extra dose of divine power emanating from
the Astral Sea. As an astral weapon, there are no
enemies you won’t oppose, no challenge you won’t take
on, for your faith is strong and your weapon sings with
power from on high. When you accept this path, the
weapon you wield forevermore glows with the silvery
light of the Astral Sea.
Hospitaler
“I am a healer and a defender, an inspiration to my allies
and a fearful visage to my foes.”
Prerequisite: Paladin class
Your spiritual path leads you to specialize in the
healing arts. You increase the healing you provide
to allies as you become a shining beacon of hope on
the battlefield. You embody mercy and care, bringing
aid to the wounded and cleansing life to those near
death— especially when you turn damage against a foe
into healing for a friend.
Champion of Order
“The law holds chaos at bay, and I bolster the law with my
every action and deed.”
Prerequisite: Paladin class
You become a paragon of order, embracing this concept
and fulfilling it with every word and deed. The
gods of order look favorably upon you as you champion
the causes they promote and the ideals they exemplify,
turning back the forces of the chaotic evil powers at
every opportunity. In the presence of chaotic evil creatures,
your weapon glows with radiant light.
Justiciar
“I fight for justice, my faith and my strong arm defending
those in need.”
Prerequisite: Paladin class
You become the embodiment of justice, a champion of
righteousness and fairness—at least as viewed from the
perspective of your particular faith. You are granted
the ability to shelter and protect your allies and others
in need, while also receiving powers that help you
do the right thing according to the faith you have
embraced.
I presume Avenging will be Astral Weapon and Champion of Order.
The Astral Weapon sounds really awesome.