This is in effect the equalised pvp I called for. However I think it would be a shame for this to be the only version of pvp to exist. To my mind this is the perfect way to learn to pvp and should be open to all item levels. Here players can then complete an introductory pvp campaign. At the same time it would allow you to…
The thing is: the solo q was meant to separate out the premades so they would face each other, not kill them off. Sadly that came at the same time as it gets harder to get bis gear endgame and hence it has become harder to get to the level where you can compete in premades. The gap is much bigger than it was when pvp was…
There is a lot that can be done to improve PVP but these are the three points I have heard come up over and again that would make a HUGE impact. PVP has the potential for endless endgame entertainment, so let's try and make it attractive to get there. Feedback Overview Introduce a item level capped q and put high item…
I actually think that this is a great summary. Lots of chances missed on the way. But he is right that fewer people used it as it got less support etc. I think the key takeaway is - by making it part of the core experience it would make for a better game. Just imagine - a foundry that added the missing rotation of dailies…
As a manager IRL I have sympathy about having to decide where to relocate resources. But the truth is, you have to look at how to make your $ go as far as it can. The foundry has not been well supported in Neverwinter for years. My suggestion for a random foundry q along with a bit of dev support would turn that around.…
The foundry was one of the unique features of this game. Sadly after it was abused it was sidelined. But that does not mean that it cannot be a core component of keeping this game interesting. The solution would have been simple: introduce a random foundry q. In it you would only be in tested non buggy qualifiying…
I started a thread in player feedback (not sure what is discussion, and what is feedback). I have been saying for some time that it would be easy to integrate foundry via a trusted foundry random q aimed between levelling dungeons and intermediate, giving regular fresh content. It is the easiest way to deliver this…
I have no current knowledge of Wizards, although I did playtest 4th edition (sorry about that!) so I a bit of an idea. Wizards was a driving force behind the idea of player generated content, and the arguments I am using atm were why the foundry was introduced. Also: WotC is built on player content. DMs in pen and paper…
I am also stuck at 80/100. It seems there is a quest after re-retrival that I am meant to get. I get a message in my mailbox but am not offered a quest when I get there. Managed to avoid other bugs so far it seems. Whilst not a bug it is very annoying that you cannot see what south seas trader wants from workshop or…
I have had a chance to look at this further. In summary there are really two things being done. 1. Making the tiers work better for random q 2. Changing the AD amounts awarded and aligning it with the account-wide refinement. Improving Tier sorting: I think you are making this too complicated. Yes, Epic Trials and Random…
I believe the proposed change to making the AD gained account wide is too extreme. While time-saving, it is simply too much of a reduction in available ad. My proposal would be that you can do every category twice, like in the old days of dungeon running.
I was under the (clearly mistaken) impression that the demotion timer had already been implemented. It is deeply disappointing that it has not and should be made a priority now that guilds are the most valuable "item" in the game.
I think this is an excellent point. Selling you something and then reducing its value is a real issue. Perhaps you could create a "trade in a character slot" function where you can sell them back for zen for a limited time?
Can I just say how much I like that this reply was put. I think it is really important to understand what we are talking about. So here is my view on a few things 1. Account wide AD access. I think this is a positive feature. It should have existed when the game first came out and I think it is extremely logical. I would…
I think in principle this could be a great change, as long as at the same time better incentives are given to play epic content. I think it is fine that level 70 characters can still play these dungeons and be rewarded. However it should always be more exciting and rewarding to do epic content, whatever your gearscore.
The stones should be purchasable for seals of the brave. That way there's at least minimum progress being made. But yeah, same joy-killing experience at MSVA, although at least here you can't end up with 12 of the wrong kind of mark (like I have!)
It is disappointing the drop rate is so low. I would really like it if they made it bind to account drops but have a higher rate. I am assuming there is the option of parking a character with auto attack in a spawn point and just auto killing and looting. I imagine it isn't much less effective than running around, so I'd…
They really just need to make changes to the ward system. It is frustrating and a waste of time I'd rather spend playing and the randomness of it all means you can use 70 wards on one enchantment and get nothing because you run out (as I did trying to upgrade a rank 13 the other day). I'm not complaining because other 13s…
What most people aren't talking about is that groups can fail at TONG and do so regularly. My DC has picked up a significant proportion of his seals simply by helping people out stuck at the various bosses (yes, people fail at second boss too!). I personally don't mind it taking longer, but I do mind runs that take 2h…
Almost forgot about two of my "favourites" that have been going for so long you almost forget about em. GWF - Crit chance increase from Weapon Master feat doesn't show in stats General - Crit severity increase from Vorpal doesn't show in stats. (I understand why dread doesn't because it only has limited application but I…
I've got a few: 1. Dwarves - we are supposed to be resistant to knock backs. As far as I've ever been able to test this doesn't happen. Very annoying to have a basic racial feature not work especially one that is very useful against bosses and in pvp. Who knows what other racial features don't work but I haven't noticed…
Yeah, please let's have the account wide unlock as standard. And I'm saying that as someone with 4 characters that have TONG unlocked anyway - I still like the change. And in Chult campaign there's a benefit for unlocking it whether you want the dungeon or not.
WIthout wanting to be too much of a pain but can anyone answer the following:* Can someone please explain what will happen with the marks and refinement for the runic weapons? * Any news on what will drop from the chests/bags from leadership? What I'm seeing so far doesn't seem to make economic sense * Wanderer's Fortune -…
I've said this elsewhere but happy to repeat here: Imho the problem with the existing pres ward system is that you fail without making any progress. A system where each failure adds 1% to your next chance of success would do away with this is and is used in other games. Introducing this now at the same time as the…
Ok - so thinking about this a bit more, I think there is really only one solution. Bonding runestones need to change and that means removing them from their current place. My proposal is as follows: Create a SEPARATE Equip area for bonding runestones and change them to give their stat (power) and a buff based on CHARACTER…
1. Thank you Janne for doing the math on the upgrades. 2. There's a number of questions that aren't being answered* Can someone please explain what will happen with the marks and refinement for the runic weapons? * Also - what will drop from the chests/bags from leadership? * And finally - Wanderer's Fortune - will it…
I would like to strongly agree with this. When the new mod came out I went and finally upgraded the relic gear I had on my DC thinking this would be as great idea - I stopped using it outside msva as quickly as I could because it eats so much voninblood. And farming voninblood takes time, to the point that I've hit the…