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Refine until out of wards:

thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
edited October 2017 in Player Feedback (PC)
Refining with a 3% (or even 5%) chance takes a while if you are using preservation wards and it is kind of depressing as you have to sit around and watch yourself fail upgrade after upgrade, 1 upgrade at a time. I would much rather have the option to either select how many wards it tries to use (so it keeps attempting an upgrade automatically until those wards are consumed) or have a button that keeps attempting upgrades until out of wards. Preferably, it just runs the calculation very quickly and displays something like: "Failed 17, succeeded on try 18, 13 wards left." This would be a lot less depressing to everyone upgrading things.

Comments

  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    I'd only use it if you were able to set the number of tries and I would only use 5-10 at once.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    It sucks to keep getting rejected. But with my luck, or with the horribly rigged RNG, a stack of 99 wards would be consumed instantly and the 20% upgrade would still not be done.
  • tom#6998 tom Member Posts: 952 Arc User
    We need that asap
  • marnivalmarnival Member Posts: 1,432 Arc User
    micky1p00 said:


    Also on success the bloody thing shouldn't remove the wards ! Especially now that there is no need to drag RP. You press
    few dozen wards, you get success, next one it auto fills because you have RP and it will fail with the ingredients.

    And when it's r12+ you end up like this:


    +1 hilarous but soooo true :D:D:D:D
  • nemesis666#6862 nemesis666 Member Posts: 23 Arc User
    well thats me now. exactly this picture i saw yesterday in the mirror after wasting 3 Ultimate Stones. im sooooo pissed....
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    I like the idea and have presented it myself. That said, I would RATHER they just discontinue the ward system and just up the cost of marks proportionally, and remove the RNG altogether. They cost enough as it, no need to add RNG to it.
  • luks707luks707 Member Posts: 230 Arc User
    They really just need to make changes to the ward system. It is frustrating and a waste of time I'd rather spend playing and the randomness of it all means you can use 70 wards on one enchantment and get nothing because you run out (as I did trying to upgrade a rank 13 the other day). I'm not complaining because other 13s upgraded easily and faster than they should but tbh you are still left with a bad taste in your mouth and lots of real time and money wasted.
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    It had better not start eating my coalescent wards :neutral:
    Guild Leader Den of the Misfits
  • ilmenirailmenira Member, NW M9 Playtest Posts: 269 Arc User

    Refining with a 3% (or even 5%) chance takes a while if you are using preservation wards and it is kind of depressing as you have to sit around and watch yourself fail upgrade after upgrade, 1 upgrade at a time. I would much rather have the option to either select how many wards it tries to use (so it keeps attempting an upgrade automatically until those wards are consumed) or have a button that keeps attempting upgrades until out of wards. Preferably, it just runs the calculation very quickly and displays something like: "Failed 17, succeeded on try 18, 13 wards left." This would be a lot less depressing to everyone upgrading things.

    +1
    eliminating rng alltogether would be even better.
    and: indeed, refining as is (with rng and preservation wards) is depressing. stress. no fun.
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