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lordaeolos Arc User

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lordaeolos
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  • I think the Demon Lord Set needs to be looked at again, in it's current state on Preview it's back to being pretty clearly Best in Slot for most DPS classes. The lower item level on this set resulting in the base damage reduction isn't enough to offset the still fantastic bonus this set carries.
  • I disagree, feasibility analysis this early in the process stifles innovation.. right now is not the time to talk about what the dev team can or cannot do.. but talk about ideas that have been shared, and let our imagination run wild with the possibilities. Even if an idea isn't feasable, it may spark an idea from a…
  • Goal: Improve Crafting Material Management Description: 1. Create new Crafting Storage Cabinet, and tool box attached directly to Workshops - This storage should have roughly double the storage space as current character inventories 2. Make all non-bound professions items eligible to be put into a normal inventory bag,…
  • Improve Gameplay Visual Cues Create a means to adjust the size of and interact with buff/ debuff on a target. Currently with high resolution monitors it can be difficult, to impossible to tell what buffs/ debuffs are applied to a target, let alone how many stacks are there because the icons are too small and non…
  • I have also done a lot of testing. and I concur, with the recent changes (and once prey/ commanding shot are fixed) Hunter as a pure ranged single target should be close to on par with warden, and a rooting stance switch build feels ok enough to use in trash mobs (stacking roots would help here)... As I have no intention…
  • Hastur and I did indeed compare notes when we released various levelling to 80 build back at the start of M16... none of those builds including the "bloody rooter" was meant for anything other than fun alternatives during solo play. The problem with the ranger is that any play that involves our main-hand weapon…
  • having an hour cool down time when NOTHING can be progressed towards the story is not helpful for folks that are casual players or only have limited play times. the behavior I am seeing from a lot of folks is: limited play time: log on, look at timer.. is bel up? how far out is insurgencies? is insurgencies more than 15…
  • If I'm playing at 1080 I need the FoV set at 100 + the camera zoomed all the way out not to get motion sickness, especially when on mounts with run animations, even at those settings I can not use the boots of the misty step, or the Dinosaur mounts. When I play at 4k I'm ok with FoV at 90 + camera zoomed all the way out in…
  • Keep the slider at 50-70, re-enable the command so those of us that want to play at higher FoV for headache/ motion sickness reasons (this is why i don't play ESO) have the ability to. I get the "art" reasons for the FoV, but I think the game devs underestimate how nice being able to move that FoV out is for those that…
  • I strongly Disagree with this. This is a collaborative effort, not just between the community and Dev team, but between us in the community. A certain amount of respectful debate is essential to vetting out and refining ideas, I myself have reworded proposals, or shifted my own position after hearing dissenting views with…
  • Good day, I'm going to break the typical formatting and focus on problems, to be honest I haven't seen solutions that I really like to some of the problems I've seen with PvP. As a disclaimer, I'm going to admit that I haven't spent any serious time playing PvP in Neverwinter since before M4, I've only dabbled enough to…
  • I agree with not limiting 1 person, 1 topic. I would like to point out that "Vanilla" has a full set of API endpoints, the ability to create custom Restful API's / plugins, and the ability to get into and customize a lot of the behaviors in the forum functionality. Can we please forgo from the "Tech limitation" excuses,…
  • Here is another thought based on #2 above. I have seen a lot of posts with solutions in search of a problems or opportunity in CDP threads, as well as a lot of "problems" that really didn't get to root cause. I see this all the time in the business world, where users come up with solutions, without really exploring the…
  • Danger! Danger! Danger! I'm going to break the Typical posting format here... I know some of these topics have already been touched on Problems: 1. Current Forum Setup Limits usability of CDP, causes feedback to be lost, and creates false impressions of subject popularity 2. Data mining CDP feedback requires Manual…
  • . Wow. I think this hits all the high points. Impressive. I'm super excited to see how this gets executed.
  • I would agree that classes are currently closer to balanced at end game than at any point in game history... but it still feels like they reach that balanced state at different points in progression (some of it is related to some classes requiring more skill to master, and some due to classes feeling like they achieve end…
  • My top 3: 1. Add more horizontal progression in multiple aspects of the game (from campaigns, boons, gear, to feats) 2. Revamp the multitude of currency stores to streamline that experience and give multiple avenues to item acquisition 3. Create a means to allows players to more easily connect with guilds earlier in the…
  • There is the low barrier.. but spending 12+ hours in one shot going in circles collecting that entire time doing the same thing over and over, and some people will lesser constitutions would start to get tempted to bot that stuff.
  • I do MW 1-3 on 8 characters (not all professions on every character), and use use that to maximize output of some base materials to cut some minor costs and leverage the RNG that is good crafting assets, but I only do max level crafting on a single character... Sharp is right in saying the MW really is not impacted by…
  • 1. What if you just automatically got the same x% when a summoned companion is legendary, and the game compensated players with a bonding exchange for a same rank unbound enchantment, or a rank -1 weapon or armor enchantment? Then tweak augment to have a few more stats than active companions, and make sure active…
  • Thanks for the comments! I see your points on all three points.. however ... any paradigm shift is going to require developer investment, so I come from the perspective of "Start Big", because at the end of the day we don't really know what resources the dev team has to leverage. Also, I wanted to call out the last... We…
  • I agree, I was merely using stats as an example, that each area should be equalized in both benefit and investment Bonding right now don't offer any choice, or make things interesting.. All they are is a currency sink. They could be done away with, and then have dev team investment spent on making companions interesting…
  • 1. Bondings are an artificial construct, are essentially mandatory, and add no choice (since M16). They are basically there as a sink for currency and nothing more. As such they could easily be removed to reduce confusion among newer players, and efforts shifted to add more choice for summoned companions. End result: Less…
  • To expound on this a little. Right now there are a few places were we have "DPS checks" where if your party doesn't have enough DPS you will fail the content, which helps to create a lot of contempt and bickering about class balance.. Lets imagine for a second that classes would never be balanced.. but by adding some feats…
  • I’ve spent a lot of time thinking about horizontal progression… I think it’s important when discussing progressions that we all have a base understanding of the difference between horizontal and vertical progressions: Vertical progression is progression where the player character becomes more powerful over time. Whereas,…
  • Presentation format: https://docs.google.com/presentation/d/1Z91dssa0v6RbWW0TWn_XXCRAUCZKrO6l6L6xteBafXM/edit?usp=sharing (see notes on slides for details) Special thanks to @greyhastur and @haden42ee for collaboration on this post Overview: Comprehensively revamp the entire rewards and progression system in game Goal:…