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lordaeolos Arc User

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lordaeolos
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Member, NW M9 Playtest
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Comments

  • I agree, scaling is still not even remotely close to an acceptable state. there are huge swaths of content not playable by low-mid geared players, and high Item level well geared players like me need to create special loadouts that go WAY past 80 st…
  • So Mod 16 dropped 5 days ago and I am scratching my head on what to do now: So besides running the Master Expeditions x3/day for a possible chance of Alabaster weapons (a main-hand has dropped twice on the one character, but nothing else) what is t…
  • Many of us have provided feedback regarding scaling since week 1 on preview. There are more places it doesn't work than there are places it does (FBI is an example of one of the few less than 80 scaled areas it's working in). The fundamental problem…
  • The easiest way to get Scaling to a digestible state for players past level 70, would be to scale just weapon damage, power, hit points, and Combat advantage. The real problem with Scaling is that players work to balance stats for the content, espec…
  • Don't misunderstand me - I'm just as unhappy with the loss of complexity as you are, and I would already have abandoned the game if I had found another, better one (and I did take a 2-week break in March to try out various other games). Sorry, …
  • I feel similar, only very unsure if I wanna start over again since the whole companion issue is a huge investment for switching main. Time will tell if Ranger (and if I like the build for that) can deal decent dmg compared to other dps classes on …
  • In a real Fight barbarians and any Melee fighter (HR as well) will need to dodge a lot of red areas now, and wil the slower combat the time moving between targets is a important factor on real dmg, plus barbarian should have more dmg in a single tar…
  • Now I hear that SH enemies are going to be level 80, so... doing SH HE's is going to be longer too? This potential to SH progression has me quite worried, and frankly I'm concerned that its going to hurt if not out right kill small guilds in trying…
  • enchantment and runestone scaling should not be equal to rank 7 enchantments in level 70 content, down scaling should be no lower than rank 10 equivalent. and weapon enchantments shouldn't be scaled at all New players get rank 8 enchantments for fr…
  • Now, as you can see, the current player numbers are almost the lowest they have ever been - almost at the rock bottom that was hit in July 2016 - some time after the release of SKT. Elemental Evil was without a doubt the worst mod released to dat…
  • 3. Fun is enjoyable to play,.. and not twiddling your thumbs most of the time in combat regardless of whether you're ROFL stomping or taking on something challenging I have yet to "twiddle my thumbs" in mod 16 content on preview with the wizard. …
  • I... really don't think "enchant caps" are the problem. You can say that it's frustrating to see your enchantments scaled down to rank 8, but that cap is NOT why 80s are coming out weaker than 70s. The problem is that the scaling is inconsistent, o…
  • > @krevg said: > In my opinion the main purpose of a game, for the customers, is for it to be fun. The significant decrease in the flow of the game, due to the longer CDs and loss of movement buffs, decreases the fun. I would highly suggest…
  • I love the change, it allowed me to re-arrange my HUD on test so that the buff bar and the threat indicator is right above my powers bar, which is much handier when running the game on a 5k ultrawide.
  • Its REALLY sad that my 16k HR can't even kill the gorillas in OMU but my 14k TR can wipe them out in 6 seconds. And i got my HR to lvl 80 with mountaineering weapons at epic, and my TR is lvl 70 with legend primal. There is some serious issues wit…
  • > Can you provide any more information about that "test"? Combat advantage active or not? Statcaps at optimum or not? -> Was your augment optimzed for the test in terms of stacking power by reaching the cap for Arp , crit, accuracy, CA etc. I…
  • Do the math, the margin on vorpal isn't that wide, especially when you have 80k+ points in CA (or have a low crit build)... Ah, well... the problem with that is with solo play. I mean, with the latest changes, most people will probably want to …
  • Do the math, the margin on vorpal isn't that wide, especially when you have 80k+ points in CA (or have a low crit build)... Ah, well... the problem with that is with solo play. I mean, with the latest changes, most people will probably want to …
  • I could also cite the Vorpal, for a long time it was the worst enchant of the game, I know, because I already had it. I've been kicked out of ToNG in my GWF for being using Vorpal. After this I went to get information here in the forum and in other …
  • If companions yesterday did to much damage and today to little, why not hit a middle value in next patch? Beats me. Just because I don't think it's a big problem doesn't mean that I don't think that it's unfixable. I suspect, however, that for so…
  • So, a quick pass through it looks like AotS, Deft Strikes, and the CD feats are all working fine, but swapping still zeroes DoTs. Anyone notice anything else of note? Hindering strike still does 0 damage when it procs thorned roots, and zero's out…
  • I played that game 3 years ago, whenever there was a modulo change, a class cried, owners of some modified enchant cried, quite different from the current changes that seems more like a reset in the game with the players inside. When a player buys o…
  • This is completely unacceptable, cryptic waited an entire month after the exchanges were announced to tell everyone this. The post announcing the mod 16 exchanges made 0 mention of this fact and Cryptic mislead almost everyone by doing this. This wi…
  • However, just randomly pluck some level 70 non-elite out of the player pool and they will have their arses handed to them in MOD16. And this is what worries me. Because these elite players are so good and so well versed the only way the devs can ho…
  • Companion damage is exactly where it needs to be to compensate for increased stats with augments. Dps is roughly the same utilizing either on a well built toon. I would agree with that. In some circumstances it is not clear whether it is better …
  • Personally I don't care that much - I don't expect to need the exchange for my main character - the reason being that I had 2-3 different sets of gear, with different stats for my different builds, and that meant 2-3 sets of high-rank enchants ... w…
  • Enchantment Exchange The Antiquities Dealer in Protector's Enclave will allow free exchanges of enchantments for a period of time after launch. The restriction is same rank to same rank and number of stats to same number of stats. Example. You ca…
  • I know for a fact that my legendary Paranoid Delusion hits with an at-will for 50 000 dmg on average. Would you call that nothing? Kind of, yes. In M15, that number is negligible; in M16 it should be slightly more impactful in comparison thanks t…
  • with the recent changes in stat values from 500 to 1000, the boons are for the most part not even worth working towards for new to game, or veteran players... 5 points in a single boon amounts to a whopping 1.25%... the average player would not be a…
  • with the recent changes in stat values from 500 to 1000, the boons are for the most part not even worth working towards for new to game, or veteran players... 5 points in a single boon amounts to a whopping 1.25%... the average player would not be a…