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What is the Arc Client?
Install Arc

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  • 1. Create a "Super vendor" that is a combination of VIP rewards tokens, wondrous bizarre, tarmalene trade bar store, Invoking, and legacy campaigns 2. Remove ranks from VIP, giving all benefits day #1 3. Keep all QOL features from VIP, and add a few more like extra vanity pet storage/ vanity transmutes, ability to change…
  • The reason I am for doing away with VIP ranks is because technically we are not paying "more for each rank"... Lets pretend i'm a new player and say for example I buy a month of VIP right now.. I now have rank 1.. well I let that expire for a few weeks then I buy another month.. now I'm at rank 2... because the ranks never…
  • Right.. For an example: This could be a new "Super Store" that is a merge of VIP, Tradebars, Wondrous Bizarre and Invoking currency. Again for example: 1. So say you log in collect your VIP reward (once per account) and you would get say 103 tokens, and 3 token on each additional character (token would be bound to…
  • Here I go breaking the formatting rules for my response! The cost for keys is not reflected by the average value obtained using them. If you look at Keys from a VIP perspective, then you are getting keys for a fraction of the Zen cost. The problem is of course, if you reduce the number of keys people can get per month you…
  • @elsunga I'm sorry you feel that way, there is absolutely no real need for you to grind the "+APE" BHE; I get plenty or campaign currency just bumming around the map looking for Rare Monster Spawns and hitting minor HE's. I for one see no need for a display of negativity, have been enjoying the Mod so far, and I have…
  • This looks like a great start, and I look forward to more transparency and working hand in hand to make an even better game. But I do have a request: Seeing that "Progression and Rewards" is the Next CDP topic and is something of a spin of: "- We will be making existing content more relevant to players across the board…
  • @"noworries#8859" I concur, Creeping death, even with the rework is not a viable alternative to Executioners gift in any scenario. Couple of ideas here (seeing that unlimited stacks would cause server issues): Alternative #1: Remove these class based DOTs altogether: that means no thorned roots, no Smolder, no creeping…
  • I second this. The damage increase is a welcome improvement on this set, and makes it slightly more valid for content outside of the new module (it certainly won't be BiS outside the new content, but it may be "good enough" for ToMM), but really should be +2 STR and +2 Int instead of +2 int/Chr in order to ensure it…
  • I'm a huge fan of this suggestion, and it has been suggested a number of times, going at least as far back as @hastur905 's "Bubbles" video back in 2018: https://www.youtube.com/watch?v=7XHXLdRGeiI This would be a great way to enhance dungeon rewards, allow players to manage their own difficulty, open a progression system…
  • This is a great call-out... I like to count myself as one of the "Math Whisperers" in the game, and end up helping a lot of people understand why some pieces of gear/ feats are better than others. There are even a number of end-gamers who heavily lean on the "Math Experts" in the player community (Janne and Sharp do a lot…
  • There have been a lot of great suggestions in this CDP topic that would help with content accessibility... and while I would like to see more work done in game to help those with disabilities (hearing impairment / color blindness etc), I'm going to steal the top 3 from @"oremonger#9999" as they did a great job succinctly…
  • Honestly, I don't feel that scaling has provided any benefits to the player community as it was implemented, all it did was slow down content and create frustrations for some people, while leaving most people scratching their heads as to why it was implemented the way it was. It is certainly not a vehicle that has provided…
  • Feedback Overview There a is a huge gulf between what I perceive as three distinct groups of players. To mitigate this I suggest “step ladder” difficulty of skirmishes, dungeons and trials along with appropriate rewards to make a clear path of both item and skill progression. Feedback Goal Rework Queued content that…
  • Edited the version posted to the link above to include a clean up of some of the pages, added more measures including effectivness and dodge... Cleaned up Dashboard: More data for ACT Like Page: Cleaned up Finder: New Page for the Analytics minded folks:
  • Sorry about that. fixed now
  • I laughed too... So far everything I've tested on every single class I've tested appears to be broken... it's so daunting at this point that I stopped testing today and I am probably just going to come back into this in a few days using a google document defect tracking sheet and come at this in a more organized fashion.…
  • Bug #1: Round 1 seems to be fine, but after transitioning to round 2, enemies have roughly twice as many hit points, and output roughly 3 times more damage. The only adjustment to round 2 should be that we have no artifacts available. This is the same problem we had with the previous tales of old event, and if it continues…