Well with recovery it's a lot lower than 20s. My CD is about 12-13 seconds, and it's not all about the heal, the biggest benefit of it, which I mention multiple times, is how versatile it is. So many cleric spells are really limited in effectiveness. BoH can heal, but it also gives a buff / debuff in DP mode, or a debuff…
The only problem I find with sunburst, depending on your combo, is if you launch everyone out your team tends to chase and then your Astral Shield is basically wasted.
Don't worry about your stats until 60. It honestly doesn't matter much until then as you'll replace pieces quickly. But it looks pretty good to me. I'd get your power up, but transition into Crit as Power has diminishing returns. Not sure what the 'soft-cap' on Power is but Crit is a pretty linear stat. @maukadweller, I'm…
My all time favorite! 'Y U NO GIEV US HAELZ KLERIK?' I just scream in voice chat to get adds off me, and after a wipe remember that I'm mostly in this game for PvP and it's free to play, and I just leave, or if I'm party lead and the group was particularly bad (like needing everything even if they can't use it) I'll kick…
get a CW on your side! that's what I do and it works great. You're right, CWs are right up there with TR's on the damage front, I think TR's have the edge in terms of being able to sustainably wreck someone's day as they have a lot of escapes (some of which are partially bull****) and can come right back on you. The one…
It does give you an extra 25% Divine Power, so I'd say in terms of numbers that's pretty strong. It doesn't really feel strong since you only get 1 more spell off, but I definitely notice having it. And as my guide states, I focus on AoE Buffs / Debuffs, with sustained heals thrown in the mix. There are plenty of Feats…
trash mobs -> trash mobs -> trash mobs - trash mobs -> boss -> trash mobs -> trash mobs -> trash mobs -> boss -> purples. I think the OP makes a valid point, there doesn't seem to be a lot of heart and soul in the dungeons, every dungeon I've been in the party seems to just robotically follow the glittery line to get…
I think the actual bosses aren't hard, it's the adds that spawn in every fight that need some adjusting. It seems that in every T2 dungeon I do that once you kill the adds a new group spawns in less than 5 seconds and you're barely doing any damage to the boss, and if you leave one person on the boss to constantly DPS you…
I split my skill points pretty evenly between CHA and STR actually. I have 4 bonus points in each, but I started with higher CHA so the end result is STR-16, WIS-24, CHA-20. Having the Stam regen has been pretty helpful as you spend half your time kiting enemies around the tower so being able to dodge a lot is nice. I've…
Sure it's an 'exploit' but honestly it puts a bunch of money in Cryptic's pocket, and it's not like it took 10 minutes to down a boss that normally takes 30-40. It's pretty funny honestly and I don't think there's much of a problem with it.
As a Cleric a well speced GF can solo me without any issue. If anything GWF's need a buff, and TR's should have their ranged knife throw removed. I think it's the most annoying thing to finally disengage from a TR just to have him blow you up with the knife throw.. And yes, it's generally the kids who are bottom feeding…
That they do! Even the female ones.... I think mconosleep is right about all the races being pretty close to each other. The human might be the best choice due to the 3% defense and the extra heroic points, but I rolled a Half-Elf and have no complaints. It probably won't make a big difference what you pick, more go for…
Of course the economy is going to be broken. Look at every WoW expansion, the economy was ridiculous for a couple of weeks until a lot of players got to max level and started flooding the AH with stuff. This is in the same boat, but with a couple of other issues. I think gear is too easy to get, so the AH is flooded with…
Yeah I mean it's definitely a toss up, I ended up going with the Faithful Path mostly because the Righteous path requires you to be a crit monster to get the most out of the path. And the 4th power is pretty helpful in being mobile, I can hang out and be active and mobile without having to worry about charging up my divine…
I'd have to disagree. It works on your AoE's so there's a pretty good chance that you'll hit a lot of people and get a couple cleanse procs. Depends how you build of course too, but I only have 1 point in it and it serves me pretty well.