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  • Today is May 22, 2023 ... Creeping Death still broken on other weapons. The only weapon currently working with is masterworks.
  • Nito - Can you please suggest to the devs for a Warlock adjustment - Would it be possible to remove Curse Bite from this "double charge" timer constriction? Its horrible and does not operate with S/S timer reduction. The same applies with "Arms of Hadar". I would rather it be under the regular timer phase other encounter…
  • This is the problem with authoritarian control and NOT allowing player to freely exchange of goods and services without impediments. Neverwinter provided this marketplace for players to exchange AD and Zen, they should unblock our ability to freely exchange without wait time. Zen can and should go up higher than 750 if…
  • > @"frost#7995" said: > Nice work. @noworries#8859 should receive the award as an employee of the year. > https://youtu.be/wLnCUAZPasI Thanks for the video proving how mistaken the devs are in this "soul spark" "fix" for warlocks. Instead of fixing an issue, they break it even more....
  • > @"tempus86#1158" said: > Im fine with creeping death as it is. IF they do some shuffling. > > 1) Remove Executioners Gift as a feat, and merge it with Hellfire Expertise > This would give us roughly a 10% boost > > 2) Parting Blasphemy - deals 85magnitude when curse is removed, lesser curse now deals its damage over 4…
  • > @"luthor#3134" said: > Regarding Halaster and bosses that stay longer. Yes you might get fullest out of exec. Gift. > > Keep in mind that the exec. gift gets efficient at below 50%, more at 25% health. You should get around 15% bonus dmg, which translates to 7500 up to 15k+ in dmg. And still your cooldowns are at 12-15…
  • The damage output of ToMM weapons also affect your outgoing heal output. The word on the street is that ToMM will be BiS for at least 2 mods. You won't see another set replacing it until Mod 20. In all honesty... The dev team rushed to introduce these weapons to NW. They should have left Watcher set be BiS until Mod 18.…
  • Thanks for these changes some months ago... However, they are some requests we would really like for you developers to look into come MOD19. Perhaps some could be changed without having to wait so long (1 year) before these changes are implemented. A problem I find when comparing classes, their power, and feats, when it…
  • > @"milehighxr#1299" said: > (Quote) > I've been running primal weapons at epic on my healock, and he hasn't doing bad. Granted he's not as good as a cleric, but compared to most of the healdins I've seen in game on xbox he's better. I've learned to either run around to find those that need the heals, or to get the group…
  • > @tgwolf said: > Soulweaver is a specialized Healer designed for admittedly, much more competent groups who are capable of handling themselves in content. It sacrifices raw healing power for the ability to disregard accuracy entirely and provide one of the only group Dmg. buffs in the game. > > Because of this, no it…
  • How about players not knowing how to DPS.... I carry a lot of them in low end LoMM... its horrible, inexcusable... these are the HAMSTER complaining.... learn how to use your toon, and you won't ever get outdps. No one dps me using Xuna in LoMM, and I am a lock. Those that do, do not use Xuna, but an augment.
  • Tales of Old is a party dungeon NOT RAID! Please re-read my post before posting and test it for yourself.... Create a paladin and DC alt or discuss it with friends who are.... and See how our issues as soulweavers are a problem in RAID, since they only APPLY to 5 members at a time.... example. A paladin can throw a shield…
  • Instead of 100 magnitude, it should be tested at around 200 magnitude to see the effect. 100 magnitude is too low. In addition, other feats ought to do additional damage. I would be contempt if "parting blasphemy" activated when applying a new curse so it may work in tandem with ACC and DC. Then you would have 100…
  • Arbiter's are beast.... People just not playing them right.... I know of a DC or two that can keep up with TR/HR and CW damage in ToMM. They hit like tanks!
  • wrong place.... You need to create your own thread about it. ;OP
  • I suggested to @noworries#8859 that the class needs an overall boost in magnitude and some synergy rework in order to perform effectively. Noworries just reworked creeping death but that isn't sufficient. Out dailies, and encounters need a boost in magnitude. In addition, our clumsy Risky Investment feat which takes about…
  • Soulweavers only works in party form.... They are useless in RAIDs like ToMM, and lack point and click area heals. Shatterspark only heals 5 players at a time... I HUGE issue I have in raids.
  • Warlock encounters and powers need higher magnitudes, about 25% overall... In addition, our powers synergy with feats and soulsparks is horrible. We are the only class in the game that in order to use a power we use a resource that grants us damage % (self-defeating). I have requested this to be change, and have S/S be on…
  • > @"raven#3338" said: > (Quote) > I refrain from using Soul Puppet as much as I can. Its damage is ridiculous, it attacks or not, randomly just staying in place (stupid or what? it acts like fighter companions hence it's useless just like them), it attacks whatever it meets in its way, summoning Puppet forces me to use…
  • Decent increase to some of our damage encounters and at-wills. However, our problems is not only encounter damage output, but also the mechanics of our powers. I posted above the issue with our soul investure, which is a huge problem (unless soul puppet was indestructible). In long battles we only have 1 control power that…
  • #nowoories Warlocks - Is there any way, that the soul investure power isn't dependant on having a soul puppet? If we have 5x AND the soul puppet dies, which is often the case in ToMM, we lose the hard work of a full minute building up the additional encounter damage. Also, please make this soul investure damage bonus…
  • Thanks for the Warlock love. However, the increase isn't as desirable as it should. Warlock suffer from counter-mechanics which prevents the class from synergy compared to other classes. Let me explain: 1. Soul Sparks provides damage buff, but yet we use this resource to use Soul Scorch (RB). 2. To use Hardars Grasp, a…
  • Giz and abwababa brought great points. Quick fix for us to test.... Our powers have no synergy... Soul Scorch is a great example... In order to use it, we lose dmg % that has been built during a fight; therefore, we lose overall dmg % benefit.... Why not create a separate dependent resource for SS?? 1. Decrease spell timer…
  • > @chnops68 said: > I main an end game warlock and the warlock is in a much better place for both Hellbringer and Soulweaver. I topped both paingiver and executioner most of the day yesterday with Hellbringer in scaled and non scaled content. Did not run LoMM or ToMM yet tho. Also my Soulweaver build consistently topped…
  • Thank you for the extension, but chest trinkets still broken. 😪