The auto-refine gets triggered when you log in. So you collect rough AD on the gateway, you log in and they are no longer rough AD. It also resets the refining count at the same time (so when you mouse-over it there is no indication that they have been refined). It is terrible feedback wise...but if you actually write down…
ISP = Qwest/Centurylink Tracing route to patchserver.crypticstudios.com [208.95.185.41] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 2 25 ms 25 ms 25 ms desm-dsl-gw26.desm.qwest.net 3 22 ms 23 ms 23 ms desm-agw1.inet.qwest.net [75.160.210.201] 4 38 ms 38 ms 39 ms chp-brdr-03.inet.qwest.net [67.14.8.190] 5 38 ms 38 ms 38…
Had the same issues last night. Frequently the combat (on my end) would just stop for normally around 5-10 seconds...then it would play catch up on everything that happened. Couple times it was really bad with the "Server Not Responding" message for ~30seconds or so. Got a lot worse when I tried to do the 60 skirmish. Was…
I don't like the suggestion, though I do agree with the issue. Right now the DD event just provides WAY too much reward compared to a regular run of a dungeon. Outside the event a group gets pretty much 1 piece of useful equipment and during the event they get 6. I think the appropriate way is to bring both of them more…
I'm failing to see any way where your method (class needs supersede other needs) would work better than the method that will be introduced (i.e. only useable items can be needed).
The only one I'm not really sure of is this: Wonder how long it is with that fix. Ethereal boon fix means less divine power, but hopefully threat changes mean I can attack more and that will net out. Other than the AS stacking, doesn't seem to really impact all that much. Was kind of expecting to see bigger changes.
lol@ the thought that you are trying to distribute things equally. There is a very consistent standard in every MMO I've played that people who can use the item need it, and if you are selling it to greed it. There is a reason the rolls are called "Need" and "Greed". Now if you joined a group, and were upfront to everyone…
I love the DD events. I've still ran some dungeons without it...mostly ones I haven't ran before. I do wish they came up more often, or their timing was more consistent. Some days there isn't a DD event at a time I can play between when I get home from work and when I normally go to bed. Balance could be a little better…
The game automatically refines the rough diamonds when you log in...and resets the refine limit at the same time. So instead of rough diamonds you should have actual astral diamonds.
It is pretty bad, I've only really run leadership. I tried the crafting a little bit but after putting in some effort it still didn't get me anywhere close to using items for my level. Leadership has really no progression. My characters are level 11-12 (one's almost 13) and I'm still running the level 4 protect the caravan…
Ugh...I disagree with most of these points. 1. Classes should do what they are best at. If right now rogue is best on boss and GF is best working on that, there is no reason not to do that. 2. The faster we clear, the better for me. I don't want to stand around while the GF tries to figure out where to go or what to do. As…
I focused pretty much only on recovery. Crit is hard to get in any real amount. From what I saw on the mouse-overs power in those amounts didn't really do all that much either. Game is pretty easy overall. Use what you can, don't worry about it too much. I never even used a single enhancement in my gear on the way to 60.
They can't please everyone. I have two characters that I play quite a bit differently. One I do a lot of dungeons, foundry, skirmishes. One I've only been doing the quest line. Both are around the same spot in the story line but the first one is about 5 levels above the second. I prefer the way they have it. I don't think…
"Open Beta" for free to play games are basically launch. Calling it open beta is no reason to expect that they are going to respond differently to people exploiting the game.