I notice that almost none of our quest rewards have crit, recovery or power. Most of them seem to have hit points and defense. I hold on to pieces much longer than I would have because of this. Am I right to concentrate on the same stats as a lvl 60 or are other stats more important while leveling?
I'd hazard a guess that up until the 50s, armour stats don't really make that much of a difference, and even if they do, you power through armour pieces so fast that trying to find ones that work becomes counter-productive.
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redboardMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 3Arc User
edited May 2013
Yes iv noticed the same thing even the Blue items that drop seem to go in the defense direction. The quest reward items so far 40-45 have been terrible stat wise I mostly vendor them.
Yes, ever since mid 20s i've always aimed for Lethal Devotee's HAMSTER, Evader's HAMSTER of Respite or Lethal Blessed HAMSTER stuff. Don't ever aim for Smiting stuff, it does nothing for clerics (or for any class really)
I was lv 50ish and I still had a lv 30 Lethal Evader's Ring -> It had a bunch of crit and the only thing i replaced on it is the lv 2 silvery enchant for a lv 3 one.
Once you hit t2 dungeons, you notice, that the only stats you should get are: defence, deflect and hp points. After getting decent amount of stats mentioned (like 4k+) you might consider getting some crit + recovery, power is kind of semi useless stat for clerics.
4k is waaaay past the DR barrier for any stat. Wasting stats is crippling yourself beyond belief.
The only exception is Recovery.
Even if it diminishes quite a lot, since recharge gets exponentially stronger the higher it goes it offsets the DR a little bit, plus you'll gain extra power from Rising Hope, atleast til they fix that lol.
It's even better if you went for a high recharge focus in stats like Int/Cha.
But.... since we're basically tanks I pretty much just prioritize defensive stats anyway. =/
I get that, i do.
But 4k defense/deflect and be mediocre when with the same GS you could have 2.5+K of almost every stat and be superb?
nty.
Getting your crit to 2.5k is veeery easy and that's where it becomes extremely useful. Recovery... it's everywhere. If you can't get it well past the 2.5k and close to the 3k you're probably doing something wrong, right?
Now, after you get all these stack defense and HP all you want, it's useful right now, i don't arue that, but prioritizing defense and deflection (and from what i've been able to see deflect sucks tbh) over crit and recovery is kinda... ugh.
I get that, i do.
But 4k defense/deflect and be mediocre when with the same GS you could have 2.5+K of almost every stat and be superb?
nty.
Getting your crit to 2.5k is veeery easy and that's where it becomes extremely useful. Recovery... it's everywhere. If you can't get it well past the 2.5k and close to the 3k you're probably doing something wrong, right?
Now, after you get all these stack defense and HP all you want, it's useful right now, i don't arue that, but prioritizing defense and deflection (and from what i've been able to see deflect sucks tbh) over crit and recovery is kinda... ugh.
I guess some people like being one shotted by everything / running every instance with 2x clerics, but everyone on their own. The thing is, clerics over heal anything anyways, if someone gets hit hard, then its for them to use healing pot, you have exactly one skill that can heal more than few k per tick and that is healing word with divinity power. Your #1 priority is to survive and having crit hardly helps with that, recovery might help a bit, but even pumping most stats on recovery wont make you survive that much longer.
I get that, i do.
But 4k defense/deflect and be mediocre when with the same GS you could have 2.5+K of almost every stat and be superb?
nty.
Getting your crit to 2.5k is veeery easy and that's where it becomes extremely useful. Recovery... it's everywhere. If you can't get it well past the 2.5k and close to the 3k you're probably doing something wrong, right?
Now, after you get all these stack defense and HP all you want, it's useful right now, i don't arue that, but prioritizing defense and deflection (and from what i've been able to see deflect sucks tbh) over crit and recovery is kinda... ugh.
Lol I don't think it's even possible to sacrifice that much crit/recovery for defense/deflect even if I wanted to.
But I have been prioritizing those stats a little more so.
Ok, so back to topic. How should I prioritize stats from 40-60. Crit, power, recovery?
I focused pretty much only on recovery. Crit is hard to get in any real amount. From what I saw on the mouse-overs power in those amounts didn't really do all that much either.
Game is pretty easy overall. Use what you can, don't worry about it too much. I never even used a single enhancement in my gear on the way to 60.
I was able to wear full lethal devotee's HAMSTER and evader's HAMSTER of respite (crit+recovery) stuff as a cleric from lv 30ish till lv 60. At lv 20 i started focusing only on those so it's not as rare as you think or others may want you to think.
Call me lucky if you must, but i never ever replaced a lethal devotee (or evader's of respite) piece for a piece with regen or deflect, or power, or whatever if the old piece wasn't 10 levels below except for a ring that was too good to replace and i used it for 20 levels.
APen gives such a low damage bonus it's kind of a waste imo. Like 2.5% -3% more damage at lv 50ish wearing almost full Apen stuff (which i know from my rogue alt) is not worth it, or at least for me, so i've been replacing my rogue's stuff for critical and it's been amazing since then (not that it wasn't before LOL).
Comments
I was lv 50ish and I still had a lv 30 Lethal Evader's Ring -> It had a bunch of crit and the only thing i replaced on it is the lv 2 silvery enchant for a lv 3 one.
I want this class in NW.
I want this class in NW.
The only exception is Recovery.
Even if it diminishes quite a lot, since recharge gets exponentially stronger the higher it goes it offsets the DR a little bit, plus you'll gain extra power from Rising Hope, atleast til they fix that lol.
It's even better if you went for a high recharge focus in stats like Int/Cha.
But.... since we're basically tanks I pretty much just prioritize defensive stats anyway. =/
But 4k defense/deflect and be mediocre when with the same GS you could have 2.5+K of almost every stat and be superb?
nty.
Getting your crit to 2.5k is veeery easy and that's where it becomes extremely useful. Recovery... it's everywhere. If you can't get it well past the 2.5k and close to the 3k you're probably doing something wrong, right?
Now, after you get all these stack defense and HP all you want, it's useful right now, i don't arue that, but prioritizing defense and deflection (and from what i've been able to see deflect sucks tbh) over crit and recovery is kinda... ugh.
I want this class in NW.
I guess some people like being one shotted by everything / running every instance with 2x clerics, but everyone on their own. The thing is, clerics over heal anything anyways, if someone gets hit hard, then its for them to use healing pot, you have exactly one skill that can heal more than few k per tick and that is healing word with divinity power. Your #1 priority is to survive and having crit hardly helps with that, recovery might help a bit, but even pumping most stats on recovery wont make you survive that much longer.
Lol I don't think it's even possible to sacrifice that much crit/recovery for defense/deflect even if I wanted to.
But I have been prioritizing those stats a little more so.
I focused pretty much only on recovery. Crit is hard to get in any real amount. From what I saw on the mouse-overs power in those amounts didn't really do all that much either.
Game is pretty easy overall. Use what you can, don't worry about it too much. I never even used a single enhancement in my gear on the way to 60.
Armor Pen would be 2nd I'd say.
Then Recovery.
Then power.
End game I'd say
Recovery
Crit
Armor Pen
Power
Armor Pen assuming you want to do dmg, or rather, focus more on dmg.
Call me lucky if you must, but i never ever replaced a lethal devotee (or evader's of respite) piece for a piece with regen or deflect, or power, or whatever if the old piece wasn't 10 levels below except for a ring that was too good to replace and i used it for 20 levels.
APen gives such a low damage bonus it's kind of a waste imo. Like 2.5% -3% more damage at lv 50ish wearing almost full Apen stuff (which i know from my rogue alt) is not worth it, or at least for me, so i've been replacing my rogue's stuff for critical and it's been amazing since then (not that it wasn't before LOL).
I want this class in NW.