Blimey. Not every game can consist of 100% unique and new features. If something good is introduced by a game it becomes the standard, and other games use it. This is how things evolve. The poster above saying that NWO copied EQ2's UI customisation feature? I hope that was sarcasm. They only way they couldn't copy it is by…
Exactly why I'm spending no money as well. 1) Everyone keeps shouting tax. Ok, in that case the difference should be UK's VAT rate less whatever US sales tax PW are basing their pricing on. If it's 3% that should be 20 - 3 = 17%. And yet the actual difference is 26%. 2) No option to pay in GBP. So no money from me, and I…
Nine. One off being twice as many as NWO. Again, I don't want to compare the two games but there's some reality distortion going on here. Five classes is not many, some would say not enough.
Yeah, but in WoW there was a specific Hunter class. I was rebuking the comment about WoW classes lacking uniqueness, which was in defence of the lack of NWO classes. They didn't lack uniqueness, and if a Hunter specced a certain way their pet was a huge percentage of their DPS. It went far beyond a companion.
"WoW classes weren't unique! That's bad!" "NWO classes can all do the same thing! That's good!" Apologies for being facetious, but you are kinda contradicting yourself there. Listen, I want NWO to be good, and I certainly don't want a WoW v NWO discussion. I'd just like it if NWO had more starting classes, and I'm pretty…
Well that's pretty optimistic :) You've just stated that NWO is the second most in-depth game ever and has the perfect amount of classes. It also has better mechanics than WoW and DDO, because there's no resource management. I hope you're right, but I think I'm probably more of a realist than you.