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  • Well, my post got censored, with the text of the email from Customer Services being removed. I wouldn't want my company's poor Customer Service demonstrated either...
  • Why do you people always want to speak on behalf of the devs? Ignoring stupid people is proving very hard, and I havn't mentioned people not wanting my HR.. Please do read what is written, and not what you THINK is written. What "he" says is in no way reasonable because "he" is answering a question put to the dev's, one…
  • Actually, it won't be "obvious" until the devs make it so. Anything else is just conjecture and speculation. Perhaps we should ignore the Rogue's reliance on Duelist's Flurry, or the GWF's reliance of Weapon Master's Strike.... As for the buffs to other powers: A polished <font color="orange">HAMSTER</font>, is still a…
  • Forgive me for not applauding. This is still unnecessary tampering. Despite asking repeatedly, we have had no official explanation of why the Dev's feel this class needs these nerfs at all. I believe the class still remains unplayable in PVE, Despite all improbable claims otherwise. A nerf of 25% is still ridiculously high…
  • You SHOULD out DPS a CW... CW is not supposed to be a DPS class....
  • Thank you, you make my point for me. If the HR has indeed been nerfed to "Balance" PVP, it has killed the HR in PVE. You evidently don't play a ranger, as you have forgotten the 50% reduction to Stormstep action. You would also have tested the changes on the test server and found that it is now impossible to tackle solo…
  • I'm being led to understand that the killing off of the HR is to "Balance PVP".. (admittedly only by other players, PWE/Cryptic are staying close lipped on the subject.) This game bears the hallmarks of Dungeons and Dragons, and Neverwinter Nights, neither of which had any PVP content. In fact both games encourage player…
  • Okay, I've done that for a while now, even commented a few times. They have not answered any of my questions or countered any of my arguments. So what is the point of a thread that only acknowledges what little positive feedback there is? I'm being led to understand that the killing off of the HR is to "Balance PVP"..…
  • I think you are wasting your time. After Mod 3, as it stands currently, the HR is no longer viable in PvE. I have no interest in PVP so I cant comment on that. I have run on the test server and the HR is no longer capable of surviving solo content, and cannot contribute in group content. None of the "improvements" to some…
  • (Taken from another thread about another class, originally posted 03-23-2014, 01:21 AM) If the performance levels are much closer to those you would like to see, why destroy it? How can we take anything you say seriously, in the face of such an obvious contradiction? Jus' sayin..
  • I'm in total agreement with bulletdancer. The Hunter Ranger as a valid class in Neverwinter PVE is currently dead. I would go so far as to say unplayable. I tried solo, I tried running alongside a rogue. I was unable to survive a single encounter. I havn't tested the new paragon as i have no interest in playing a Druid…
  • Unfortunately, the Dev's can't or won't tell us what their vision of the Hunter Ranger is,..... or was...
  • As just stated, that is AN option, but as an archery build, not really feasible. I don't just "pewpew", I engage in melee if and when i need to, but as we are so squishy, and do half the standard weapon damage of the bow, with our blades, its kinda like going racing in a Lada, when you have a Porshe in the garage. Why…
  • I'd personally like to see the stats removed altogether. Perhaps then people would think in dungeons rather than it always being a race to see who gets most damage.
  • Try running Icewind Dale on the preview server, then we will at least have the same point of reference. I run a 14.6gs HR and tried all kinds of combinations and ate up a whole load of injury kits and got nowhere. I'm not talking about PvP, that isn't solo content
  • We need to be able to compete in solo content too... even with the proposed amendments, that's simply not going to be possible. We are too squishy for sustained melee against multiple opponents. Split shot (pre latest nerf) as it was was what gave us a fighting chance. I will give the moderately upgraded powers a chance,…
  • Okay, I've read the entire thread, and still not one word of an explanation. Just some knee jerk reaction changes to pacify the angry mob. I stand by my earlier comment.
  • I think that the problem with the HR is threefold. First, although the Hunter Ranger is (or should be,) a combat class, someone, somewhere is trying to make it a hybrid Fighter/druid class. Hence the complete lack of direction or focus in the respective tree's. Second, archery builds will always outnumber melee builds as…
  • Nerfed a bit? That's a contender for understatement of the year isn't it? HR hasn't been "balanced", its been destroyed. Why did it need balancing anyway, that's what no one is telling us. If they wanted Rangers to use melee skills more, then why make the Melee weapon do half the standard damage of the missile weapon? Even…
  • I decided to check out the preview before commenting on the HR nerf but having now done so, I can confirm it makes the ranger unplayable. Perhaps the devs could explain why they think the killing off of the Ranger class is so necessary, because I sure don't see it. Why fix what ain't broke? Having spent all that time and…