I completely agree with you. The game itself is fun, the classes are fun, the world is interesting... but the boss mechanics... just kill me now. It seems like everywhere you look, someone is throwing a big red "thing" under your feet. Well it wouldnt be "so" bad if they only did damage. No, 3/4 of those red things come…
Before they even begin to work on "improving gameplay" and "reducing the add zergfest" encounters... They need to fix that fact that if someone disconnects or drops in your group... YOU CANNOT FILL THEIR SPOT. How many of us have been in a dungeon, get towards the end, and someone (somehow often the cleric), has to go, or…
People trying to "cheat/skip/bypass" in dungeons is a natural reaction to poor or repetitive dungeon design. It is the same reason people are so fond of throwing mobs off a cliff instead of killing them. Too much trash with too much hp makes for a long, boring, grindy dungeon. Frankly nobody wants to spend an hour clearing…
For GF: What I'd like to see is a reworking of the Mark mechanic, namely removing it from our Tab key and making Tab for situations abilities. GF has so many situational buffing powers. Into the Fray, Iron Warrior, Knight's Valor, Knight's Challenge. All of them have "some" use, but they take away from our available…