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  • Cowards running for pots are annoying. Not only because they deny me my rightful kill, but because they are usually hurting their own team in the process just so they can look good on a kill board. There are exceptions were running and grabbing a pot is better for your team than dieing, but the guys that do it tactically…
  • I am just a demi-god now. I am good with that.
  • I understand exactly how damage reduction works. It caps at 80%, but anything over the cap counts towards armor penetration. I have approximately 57% and with full unstoppable it is 107%, meaning you would need over 27% arpen to get me below the cap. The Vigilant Warlord set sacrifices too many important stats. I make…
  • PvP Sentinels use the Vigilant Warlord set? News to me. 2pc Titans/2 pc GG is generally the standard.
  • Panderus, Has there been any discussion regarding accounting for premade developed rating leaving you to pug against high level premades? I know many people who are like me who do both premades and pug. Obviously in a premade, your rating will be higher than as a pug. But that would leave you potnetially pugging against…
  • You can still maintain a high Dex with a high con, so it really comes down to Wis vs Con. I am going to take the HPs from Con over crit from Wis. The extra HPs from con allow me to build my defense as well by allowing me to use a few brutals. With my damage reduction on top of my HP/Regen, I almost never die in a single…
    in HR PvP Comment by kaylos29 February 2014
  • It is not just about con, but how all the defensive stats together increase survivability. Total HPs synergizes very well with regeneration, since the tick value of regeneration is higher and your max regeneration vaule kicks in at a higher HP value the higher your HP total is. Damage resistance and Deflection increase…
    in HR PvP Comment by kaylos29 February 2014
  • My HR has 18 con and over 30K HPs. I also run 2500 defense and around 1400 regen. Lifesteal isn't that great in PvP, but it isn't useless. I would have 20 con if I had leveled my Halfing HR first instead of my human. The 3 extra feats though are kind of nice.
    in HR PvP Comment by kaylos29 February 2014
  • This is the basic strategy I use. You won't kill a properly built GWF 1v1 this way. I have not met a HR yet that concerns me 1v1 on my GWF, no matter the build. Vice versa, GWFs are a scurge to me on my HR. However, this strategy gets their attention in a hurry. 1v1, I use it to lure GWFs off poitn so my team can take them…
  • It is basically any sword level 10 or below. I just like the clean look of a more realistic looking sword over the ostentatious stuff.
  • 40% crit with perfect vorpal adds 50% more overall damage. It is pretty simple. 50% crit with perfect vorpal adds 62.5% more damage. The increase between 40 to 50% is 8.333%. I run about 37-38%, adding without any vorpal, adding only 27.75% to 28.5% more damage. I run perfect bronzewood because my perfect vorpal rests with…
  • With perfect vorpal, crit is greater than 1:1, it is a 1.25:1 damage increase per % point. That being said, the diminishing returns on crit are the harshest of all stats and with tenacity, the ratio takes a big hit. 1% is arpen is worth more than 1% damage all the time unless it is capped by being higher than your target's…
  • Actually I use a mix of 3 radiants and 2 brutals in my defensive slots. Did you miss the part where I said I had 30K HPs. Getting 2500 defense isn't too hard with the master predator set. ArPen gives greater returns than any other damage stat. The cost is very low in terms of stat points to % points all the way up to 3000,…
  • I would be curious to know how Aurora's makes you faster than the master predator set. Aurora's provides the movement stat, but it diminishes very fast and the stat will not come close to matching 15%. I run full combat and am hitting 30%+ run speed with master predator+utility slots+combat feat. Run speed like that is a…
  • The PvP resistance is multiplicative. So it shouldn't affect the cap other than to let you take even less damage if at the cap.
  • It is situational based on team composition, but classes can really benefit from boost DR in pvp. Remember, with crit taking a big hit, people are going to start stacking ArPen in larger amounts. I am pretty sure my GWF will ahve over 40%. HRs and GWFs, and ptoentially somje GFs, will easily stack over 30% and most will…
  • It is situational based on team composition, but classes can really benefit from boost DR in pvp. Remeber, with crit taking a big hit, people are going to start stacking ArPen in larger amounts. I am pretty sure my GWF will ahve over 40%. HRs and GWFs, and ptoentially somje GFs, will easily stack over 30% and most will…
  • Damage Resistance above the cap still counts against armor penetration. So yes, still useful.
  • A weighted average would work. 50 was an arbitrary number I pulled out of the sky. I understand that it could still leave uneven matches, but that would be because not enough people are qeued in the first place. In this case, we can keep everyone in the same qeue and allow the system to sort it out. I worry that separating…
  • I think most HRs are going through what most classes did at the beginning of the game, relying on burst damage builds in pvp. Most have not figured out a good way to balance damage with survival yet, so they are afraid to get close to anything. HRs have a natural elusiveness that plays to hit and run style that leaves you…
  • My idea was that they should give an artifical rating boost to people qeueing as a partial or full premade per person in the party. Based on the traditional start at 1500, you could give an artifical 50 point boost per member in the party. So a full party with a 1500rating average, would be qeued as if they were 1750. A…
  • If their HR is a glass cannon as Ranged or Combat, they just do not know how to min/max damage to survival based on which stats give them the most. My combat HR no where near squishy, but I have 2500 defense, 30K HPs and my damage is still pretty imba focusing on ArPen, Power, and then crit. Crit is overrated as combat…
  • Lone Wolf class feature is affected by damage reduction. Tested it. With the new nature pvp gear, it is theoretically to get over 40% with AC+ Defense alone. Probably not necessarily a good idea, but possible. 2500 defense should get you yo 35% base DR though. The buffs are flat DR boosts, but aren't affected by ArPen. But…
  • I tried out a nature spec tank build early on, but I was playing him as basically a low damage version of a melee HR, which didn;t make sense to do, so I switched to combat. I definitely see it as a viable way to though for a more ranged power set-up that isn't afraid to get close up. You can get up to 35% base DR if you…
  • I am not a fan of the arpen on is not a good idea in my opinion. GWFs pre-mod 2 were not an issue with all that ArPen on Con didn't make them into unkiteable, burst damage kings because of the mechanics of the class. Address the mechanics of the class instead of working around it to keep the same mechanics to balance them…
  • What if premades were given an artificial rating boost for that match based on how many people are in the premade? That way high rated players that want to solo qeue would only see premades of players of less gear/skill making it a more even match. High gear/skill on one side, communication/teamplay advantage on the other.…
  • Or I could just keep using 2 pc Titans for 322 regen, 1800 2 pc set bonus, and still get 20% Tenacity since the Sentinel set having Power witha crit bonus makes it a big step down. I don't have Fomorian's or Dragon Sword anyways (just ancient), so it's not huge loss to use PvP weapon set. The class should be balanced…
  • For reference, Oakskin provides a direct 10% DR boost. IE if you are at 20% damage resistance, you are now at 30%. If you are at 50%, you are now at 60%. I tested this pretty thoroughly. Boar's Hide is additive as well. Neither DR boost of Boar's or Oakskin can be removed by armor penetration in pvp. Tested as well. I…
  • HRs can easily stack over 30%. My GWF is near 40% without sacrificing too much really, and if I upgraded to rank 9s, would be over 40% ArPen. A lot of TRs stack ArPen. The stat itself is cheap in terms of returns up to about 3000, after that getting expensive due to diminishing returns. 3000 puts you right at around 26%.…