the mechanic is already in the game use the same mechanic used in undermountain for runic encounters for getting coalesced magic and ensure the encounters have a minimum timer for up time
sorry but that encounter is awful for people who play as tank or healer roles, honestly cant see how this could be intended in less the intent is just to alienate that player base,
seems the case we ran the first boss five times on first run we had drops on every consecutive run there were no drops we changed character out to ensure there were characters who could use the materials who had not looted since last reset still no drops. honestly the rewards system needs to be looked at in general…
two healers appears in groups seems to be cause because people queue as dps (role) and then change there role mid queue without re-queuing, we had this other day on lomm run so we asked the healer what he actually queue as and was it something other than healer, we had 1 who queue as healer and one who changed role mid…