There should be a pop up right there, I missed it the first time. Select the map you want to use. You can create a new map under the drop down from the map tab on top left where you can rename.
If your going to from custom map to custom map then use a door, stick it a tiny fraction in the wall and click the transition on story tab and chose the object in your map.. You can use objects as well.
I agree. Cash shop is over priced. Have to pay $10 a bag? I have very high hopes for this game and really want to it kill other MMO's, like WoW for example. This game has a ton of potential, but ever since F2P took off in china (<if I am not wrong), not one MMO game here in America has been entertaining and fun. You got…
I agree. Just place some budget caps based that we have to follow when making content. So the developers and players need to find that good line that we can agree on. Maybe allow the players to pick what they want... Option 1: 10% of level of experience 2-5 potions and scrolls 1-3 pieces of gear Option 2 5% of level of…
1. Put a budget cap in the editor for how many encounters allowed or a experience cap that can be earned. 2. Set the content so they can only be repeated once a week. 3. Create some thresholds that we can chose from based on xp/loot. Maybe something so players will have to pick what they are aiming for, experience? or…
If you line up the hallways to rooms, you should see a green block between the two appear. So look for the greyish markings around the border and line them up. If you scroll over the green box, it will say its a door. A actual door won't be there unless you change it in the options.
Easy solution would to limit how many times you can do the same quest... Maybe set it to once a week. Then maybe have a "budget" in the foundry that limits how many creatures are in the map. I am not sure what the exploit was, so this may or may not work.