Is there a way to add a second map to one foundry mission?
My example is:
Pick up mission from any source.
First objective is to talk to X NPC in Protectors Enclave.
After talking to X NPC, travel to Y map.
At Y map, kill everything.
Return to X NPC.
Turn in at chest.
It's a fairly simple quest. I thought it was at least. I was fairly certain I had played quests like this in beta. I can't seem to add in the map transition after talking to the NPC though.
How/Can I do that?
Post edited by mastrshadow on
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
Have you ready the Foundry guides? I'd bet this is covered in them.
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mastrshadowMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Unless I'm missing something somewhere the only guides I've seen have been even simpler than my example and only span one map. I've seen screen shots of more than one map in the editor however never any instructions on how to get it there. One would assume the +Map buttons above and below the current map would add a new map but nether one do anything for me.
Sounds like a good topic for the next video Short answer:
Click the +Map button on the left edge of Story mode
Select the option you want (like create custom map)
Name the map and select the preset you want
The map transition should be setup now.
Foundry Author! Check out @gemstrike to see my quests
Want to make your own? Then watch my videos. New Videos Old Videos
Under your story tab, there is a way to have it go from the protector's enclave to your custom map. I can't seem to get it to go back to protector's enclave. However, I do know that you can have it go to a second map using the story tree screen.
My quest was deleted in July of 2013. There were no issues, it had not violated any rules. Was deemed a bug. That quest is still missing.
RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
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mastrshadowMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Gemstrike, have you heard of any reason why clicking the +Map button doesn't add a second map? I click it and nothing happens. Doesn't matter if it's the one above or below the currently added map. Nothing happens.
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jscott3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited May 2013
If your going to from custom map to custom map then use a door, stick it a tiny fraction in the wall and click the transition on story tab and chose the object in your map.. You can use objects as well.
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jscott3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
Gemstrike, have you heard of any reason why clicking the +Map button doesn't add a second map? I click it and nothing happens. Doesn't matter if it's the one above or below the currently added map. Nothing happens.
There should be a pop up right there, I missed it the first time. Select the map you want to use. You can create a new map under the drop down from the map tab on top left where you can rename.
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mastrshadowMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
There should be a pop up right there, I missed it the first time. Select the map you want to use. You can create a new map under the drop down from the map tab on top left where you can rename.
That was it. It looked like the hover popup and not something I could interact with and I didn't pay enough attention to it.
Comments
Click the +Map button on the left edge of Story mode
Select the option you want (like create custom map)
Name the map and select the preset you want
The map transition should be setup now.
Foundry Author! Check out @gemstrike to see my quests
Want to make your own? Then watch my videos.
New Videos
Old Videos
RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
There should be a pop up right there, I missed it the first time. Select the map you want to use. You can create a new map under the drop down from the map tab on top left where you can rename.
That was it. It looked like the hover popup and not something I could interact with and I didn't pay enough attention to it.
Thanks.