Just report them and add to the ignore list. About how toxic is the playerbase as a whole towards other players, not toxic at all. Specially if you're a newcomer. There are, of course, always some people to ruin what's left of fun in this game but that's true for any online game out there. About how toxic the playerbase is…
I think the fact that a large area of Avernus is empty just for you to run with that car there was a really lazy design choice. They should put some relevant mobs or just tougher, rarer ones there.
> @finmakin said: > (Quote) > I only try to encourage that ppl should work more on their char instead of blaming others for their own demise.. > And yes.. I am NOT a member of the ECL community (Everlasting Complain Legion).. > I have worked hard to get to the point I am now.. if it is too much for you.. Go play pokemon. >…
Healing is just not fun anymore. It just feels weak, bugged af and tedious. It doesn't matter what was the balancing or profit excuse they used to do that (and we'll never know, since they don't give a fvck if we liked the changes or not). In practice It feels horrible. I ran a CoDG last night with a "ToMM-level" OP heal…
> @depamina said: > 'Combat and Powers > > Classes and Balance > > Cleric (Any) > Hallowed Ground: The area indicator effect now appears on the floor of the' > > Where is the rest of sentence? I'd bet you can buy it on the zen store.
Agreed. Well, healing in general this mod is just garbage. Weak, even more boring, bugged af and not fun at all. Single target mechanics don't even belong to this game in first place. Whoever was the genius who came up with that idea should be fired for good.
The exact same bugs happen with the mark of divinity from clerics and the OP heal equivalent of it, whatever how it's called. Nerf of divinity I'd guess.
> @omegaseus95 said: > What i hate the most , is the fact that Legion's weapon set power is based on how many people have it.Its rarity contradicts its power.It is pure agony to get it, and once u get it, to use it at its full potential u need to find other playersthat suffered with low odds to get the same weapon set.…
You didn't mention the hilarious fact that if you remove some of your gear in scaled content you'll get a ton of power and HP for some reason and this is for all scaled content not only codg.
> @colemcm said: > Next up, the devs declare that the Celestial set does too much damage and cut the damage of all weapon sets in half. I wouldn't doubt it. They nerfed the main healing encounter powers in 900-1000 magnitude, didn't even released a fvcking patch note about it and only a few days before this bootleg madmax…
From a healer perspective, these new changes just made healing even more boring, weak and making you feel completely useless and that's the worst part of in all of this. You're not needed. In mod18 we still could have a sense of satisfaction after healing someone with very low HP to half or even full HP with 1 or two…
As I said once I say again. They're on full "milk it until it's dead" mode with this game. They don't even care anymore. If this game survive long enough to see the end of that shiny roadmap they revealed it'll probably be the case someone left the office and forgot to unplug the server.
For tanks and healers this new scaling is great. Remove half of your gear and see you power reach god-like values. I even have empty-slot builds for different trials. Way to go, nerftic.
In the release of the Mod16 I remember a SW on PE chat saying that this game was the leftover of what once was a great game. I'd correct his comment and say that calling this a leftover would be too much of a compliment now.
Bastion of Health, from 2500 to 1500 magnitude. Divine Touch, from 1500 to 600. Both divided by the number of people in the circle. Nerf of 1000 and 900 magnitude? Is this some kind of joke or what? As if coming up with terrible, boring and weak *New Mechanics* wasn't enough. Now even the <font…