That's not really true. He abused the rewards-system, not the leaderboard. Before added rewards, we had an active community just bc we had a leaderboard where we could track our progress and effectivness. Now it's not in the slightest competitive. So, yeah, bring back leaderboard without rewards pls!
As a PvP-player I want to bring your attention to the absence of the elven battle enchantment. Some classes really need it for PvP in order to not be a walking target dummy, since they have no cc-break or counter cc. Please consider adding it asap
> @finmakin said: > Altough it's a nice new introduction video, let that be known. > But in my eyes it shows clearly where the loyalty lies of Cryptic by leaving out Healers and Tanks.. > My two cents Bard can be a healer, Barb can be a tank. Don't read too much into it.
Yes it would be. But usually deathmatches in a MMO-setting results in a broken-class-fiesta. It's like chicken-PvP, at the start everybody is interested and playing it a lot, but when you only see the 2/3 best performing classes doing well in that game-mode, players start leaving that game-mode alone and then the…
Another request: Can you fix the exploit that you take more damage on a deflect if your enemies accuracy exceeds your deflect severity? We're basically getting punished for deflecting incomming hits and with some classe's forte giving deflect chance, there's no way to play around that issue. Thank you Btw. arbiter has less…
You're right, not every suggestion on that list is a good one. However it illuminates the fact that there are concepts and thoughts put into this question. Devs only need to reach out and talk with us about it.
There is stuff you can't counter with some classes. HR CC/invi can only be countered if you have a CC-break or CC, if your class doesn't have any of those or low CC it's gg. On top you need fast enough animations to get your spells out. DC-DPS is my perspective and from what I experienced, there's nothing much I can do…
Kicking is our way of getting a fair match. I rarely see a kick happen in an even matchup. Don't take it personaly, kicking is happening bc the PvP matchmaking isn't good in this game. Too often you see matches be decided by indifference of undergeared/unprepared players between the teams.
Well rogues are and will always be a good class in PvP. Stealth alone is super useful in PvP. However, having useful and fun class mechanics and having unfair/broken advantages over other classes are two different things and whether or not a "feature" is one or the other is the root of these discussions. Concerning this…
The sum of arguments prove you wrong: 16 rogues in top 10% while the next 3 classes have 11-12 in there of which you call one broken yourself is not normal Rogues dealing 1-1,2 million or 400k AoE dmg with mounts, while other classes deal at most 700k with TV is broken Rogues being able to be good against every viable…
Let's take a look at the leaderboard. I don't know every single player in there when it comes to DC/SW (dps or heal). I'll only focus on top 10%.* 16 rogues (5 are from the same account – enjoy your 25+whatever-you-got-from-all-the-other-chars-not-in-top-10 choice packs) * 12 HR * 11 Barb * 11 Fighter * 9 SW (no idea if…
I disagree once again. You can find my reason and explanation here: https://www.arcgames.com/en/forums/neverwinter#/discussion/1258605/ It's the caped crit from stealth that makes rogue broken imo. This is making rogues the only class with a "caped" stat in PvP, you can't counter it with crit.av. This is also the reason…
@trgluestickz said: >The meta itself is broken right now, so essentially you have many different questionable specs countering eachother instead of a healthier system. While I agree WK's mechanics/amount of dps they deal is questionable, it is wrong to single them out as the only OP example or say they are stronger than…
Sorry, but I strongly disagree. The reasons for rogues brokenness are however other things. I see the problem in rogues getting a capped crit-chance out of stealth which is huge BS imho.To break it down: A player has X amount of stats. He can choose to put themwherever he chooses. Whether you go 100k def/60k crit/40k…
If I understand correctly, you want all stats to work that way. Are stats from companion gear also going to count towards "companion base stats"? Will hp from runestones finally count too?
My top 3: 1. Better Rewards/PvP-Gear 2. Separate solo & normal domination with their own leaderboards and better rewards for normal domination 3. Nerf critical severity in Pvp.
This new PvP map... is it just a map or finally another mode? Getting real sick of domination... Btw.: Have you thought about making ilvl-based PvP-queues? e.g. one for 10k- ilvl 10–15k ilvl, one for 16–20k ilvl and one for 20k+ ilvl? What do you do for class-balance in PvP? I think healing-reduction in PvP is bugged. You…