Knocking off mob from bridge is cheating? I never actually saw it as cheating.. I saw it as a cool way of fighting and I am mad when some game doesnt allow it.. I mean fight has no rules.. you just have to kill that mob.. and that is also what I like about action combat.. you just jump around, confuse opponent, run him…
Yeah and because your thirst for blood I cant work on my foundry.. and in my country is already like 0:17 AM.. So soon time to sleep... many peopel are already sleeping...
I see that they are able to see who is cheating and who not.. and I know that someone is cheating that means someone gets some thing in some tricky way.. BUT.. I heard that players were sending reports on those cheaters.. So I am curious how players gets to conclusion that someone is cheating... I mean you cant just point…
how do those people come to a conclusion that someone is cheating anyway? I mean when I go to the game I se just many players.. some has high level some low.. some has probably high level equipment and some dont.. I dont know.. I see this in every MMO.. so how someone can notice that someone else is cheating and then…
how do those people come to a conclusion that someone is cheating anyway? I mean when I go to the game I se just many players.. some has high level some low.. some has probably high level equipment and some dont.. I dont know.. I see this in every MMO.. so how someone can notice that someone else is cheating and then…
Would that wiping influence also Foundry quests? if yes than that is the most selfish thing if players consider that.. As I am Foundry tool user... Wipe what you want but dont touch Foundry quests.. There is a lot of people who dedicated their days and weeks to their Faundry quests... If back roll would mean to wipe also…
Maybe option to make your graphic in some way? to put skin on stuff? Like I do digital drawing so I could make graphic on some objects.. Like there would be default objects without skin (only the 3D model) and we could put skin on it. It could be just in some simple way doesnt have to be like complex so much... just to…
I didnt study teleports much... Maybe there is some withtou sound.. I have to check.. I was trying just one... I mean any teleport without sound that is not entrance would do.. There are any portal graphics? I was looking for some and I didnt found.. like teleport which is detail not teleport... But I guess it does not…
And yeah for the 3D design in Foundry.. it is possible to have control over object animation? Like when you take for example some lightening torch. Then the torch stops to produce light. or waterfall stops to fall.. and all object loses its animation.. that is really bad because often you need to set object based on its…
I cant.. it would not make sense in some ways to have there entrance like that.. it has to be magical teleport... Like for those specific places.. There is no logic for tunnel entrance... there is only logic for magical one...
Things:* More chests - there is not like normal chest * More misc - more barrels and things you can populate rooms with. There is so much space you have to populate with stuff and we dont want it to be still the same stuff. * More default banners - hanging on wall in small and large variations but default.. only like few…
I think that it is important to focus on precision... For example clusters of houses of different type. So there is not just one type of building...* Building blocks or something. Like for example now there are like two or three villages of the same buildings (same architecture). So make for example: * - poor houses block…
Yeah I have in one of my quests possibility to teleport back to camp fire from middle of the complex where is tuft boss... however that teleport is of course hiden by the wall until some moment.. the tricky thing is that as you walk around it makes so much noice that anybody can say there is teleport behind that wall..…
here is what you said: Seems to me that like myself Tilt doesn't worry about Cryptic's bugs and instead builds quality quests that will function correctly once the bugs are fixed. and to that I was referring... BTW.. It is joker... clown, jester.. how you wan to call it... Smiling Jack is "name" of character.. joker is…
An it is the same like... I didnt say your work is dead beetle.. I said your approach.... means approach to the sound placement in rooms is dead beetle.. because as you said you dont do that.. and dead beetle means you dont do something.. And I didnt say "your work" I said "your approach"... meant your approach to sounds…
Yeah you are saying it again.. I just dont hide in passive aggressive manner... You say it as I would say "for example" (dont take this personally just example): I dont use joker profile photo because its is too much mainstream... (which in th same manner as you do.. Do not directly says that you are mainstream but it says…
It happens everytime... But it happens only with room sounds.. not with placed sound.. placed sound works well in Foundry editor.. but room sounds are messy both in editor and in reality...
I am not attacking your opinion that you dont put sounds in foundry..... That is your way.. What I was attacking was your comment that you do "quality quests" as others who try to find ways around wold "not make quality quest" which is insulting.. So you were insulting in a passive aggressive way...
Yeah but I want to make it work NOW.. not somewhere in future.. because it is important thing... And there are ways how to walk it around as many other things that Foundry makes limitations about... I see more precision in trying to solve it somehow at least then put your legs on table and say "it is bug"... I will rather…
Even this forum is bugged and it cuts off my comments in half and doesnt allow me to complete the comment... So I have to improvise... and make the comment separated on more comments.. so the same with sound and other stuff...
I am flexible and try to adapt on situation.. and current situation is that there are bugs... Maybe one day will be fixed and then I will change my strategy... So you have quality quests that will be fully function only when bugs are fixed?
lol? what? since when does quest "not quality" has anything to do with trying to improvise... Foundry is all about improvisation and trying to "walk around" Cryptic
ol? what? since when does quest "not quality" has anything to do with trying to improvise... Foundry is all about improvisation and trying to "walk around" Cryptic
Lol? what? since when does quest "not quality" has anything to do with trying to improvise... Foundry is all about improvisation and trying to "walk around" Cryptic
Yeah well the sound doesnt work fine in the editor for me... it also works tricky (the background sound). I dont have any placed sound I deleted it for now when its useless... And then I played the quest in real and it was the same tricky way that it play in editor for me... sounds are covering each other until it find…
Well when I put sound in room on the other side of complex it plays at the start.. and it plays together with like 3 other sounds from all over the places, but not all of them play together.. always just some of them.