As it is currently you can still make the Fire Path viable for solo / pvp / 1man CW pugs you just have to use no chill effects. The thaumaturge path -CAN- support this. Fanning the Flames on TAB, what this does is the initial dmg does aoe dmg divided by 2 and adds smolders to any surrounding target. This is a huge increase…
How so? Nature spec doesnt even give any direct bonus to dmg in a sense, aside from making your buffs better/longer. for melee you can get +15% dmg, +5% more with throw caution (rank 3 assuming is 15%+5%) so 20%, 10% crit, 17%chance to double hit which can both crit, so 17% to have a possible quad dmg depending on crit…
In your last Icy terrain test, it seems that smolders WILL proc "during" chill effect if the smolders was applied via a crit chill effect. otherwise a normal smolders (FoF or SB at will) wont continue if a normal chill effect occurs, -icy terrain-. because you can tag an enemy with SB to apply smolders then drop icy right…
Calling a useless post useless, isn't being hostile, sorry but you arent the bright peach you thought you were. You don't get it do you? Your post was entirely useless, this thread is to talk about the bugs with MoF paragon tree, more specifically smolders/rimefire. You talked about how spellstorm and MoF are similar on…
1) You're missing the point entirely 2) Thanks for the bump with a useless post It is by far weaker, there is nothing special about the MoF compared to spellstorm, regardless of which paragon you choose a CW is 90% similar for the most part. The only "perks" a MoF paragon path has is Fire DoT (which this thread proves isnt…
thanks for the additional proof samiamidi, this clearly shows the delays "niche" of the sole reason to be MoF, is there persistent Dot, that is never doing dmg when you are forced to use chill (as the spec implies) even the class feat for MoF makes any cold or arcane spell apply rimefire when it critically hits, which then…
if the lifetime is refreshed constantly, then after every tick of Conduit a rimefire tick would occur in between, but it doesnt. the smolder dot ticks arent 2 seconds apart, its the same time as conduit, so when conduit tick ends its impossible for another conduit tick to occur first before a smolder to "stop" it to fresh…
the thing is it states it refreshes SMOLDER by doing so it equals into rimefire, but smolder ticks 4 times. if you let smolders tick once, then you use chill, that smolder becomes rimefire and should tick for 4 times since its refreshed...which it does...but only after conduit is finished, meaning you lose a 4-5gap of DoT…
Yep i tried with actualy mobs which lead me to test it on the dummies. The thing that tricks you is, the Rimefire "icon" will be applied to the enemy youre hitting and constantly stay there if chill effects are applied or smolders, but the whole time they arent receiving the burn dmg IF a spell is doing its damage that has…