There was mention of a new limit on the number of dialogue items in a quest. Is that intentional? From what I've heard, it's going to render a lot of existing quests impossible to edit, and I'm wondering, will it also mean you can't/won't republish them? One of my two will almost certainly fall into that category. Should…
In case anyone's curious, it's completed and published. "The Butler Didn't Do It", code NW-DP28IB8OP. I don't expect many people to like it or complete it. It's zero combat, nothing but a murder mystery puzzle. I wrote it primarily to prove whether it was possible to do a quest like this. So I won't be promoting it very…
In the first adventure in this campaign, one scene was set in the nobleman's house in question, though it was a small bookend scene at the start and end where you get the job and then get paid. I figured to use the same house for continuity's sake, and it is, ultimately, well suited. I could violate continuity and build a…
For those who are curious about how I intend to do it, the core puzzle is a 4x4 "grid logic puzzle" similar to those found here. You will have a number of objects to inspect, many of which will produce quest items that are "clues" -- a broken dagger tip, a torn-off piece of a costume, a salad fork, etc. There will also be…
Just to be clear, I'm expecting to get mostly 1-star reviews and few plays and never be eligible for Daily Foundry for this one. Anything that's a bit off the norm is likely to get a lot of 1-star reviews, and anything that depends on reading the story even more so, and something like this... well, it's just inevitable.…
Outdoor prefab maps seem prone, in my very limited experience, to failing to work with the golden path, perhaps because the terrain is so full of both substantial and insubstantial things, and there are too many routes to get anywhere. When I rebuilt my entire adventure on a handmade outdoor map, the golden path started…
It would be too easy to review a quest without doing it and make a terrible review system even worse. But there really should be some way to say something about a quest that is so completely awful that you can't make it through, to warn other people. There's no great solution to this problem. One not-great solution would…
Good start to a revamp, though I doubt it's the approach Cryptic would find most appealing. If they were likely to consider any suggested change, that is.
Oh, I agree entirely. The trap I feel that NPC-follow puts me in is a silly one. We all learned, as we went through Valindra's army or first went to the Tower district, that there are some odd behaviors the game has that you just deal with. Odd ways the golden path works, arbitrary orders you have to do things in, NPCs…
Yeah, I certainly won't be basing any other Foundries I build on the concept of "follow", it's so crippled in Foundry with problems you can't fix. Unfortunately that wipes a lot of what I had planned for the Visitors From Out Of Town campaign. Might be able to restore some of of it with contrived "I'll catch up with you"…
No, actually, it can't. The only way she can disappear is at the end of the first objective she appears in, because once she's the target of an objective, the options all disappear but that one. At least as far as I can tell, and I fought with that for about a week before rewriting around it. And no, I can't keep…
It does seem like a shame that the contest will be judged by "how many friends you can get to vote for your quest" at least as much as, if not more than, by anything about its quality. But that's kind of the Foundry in a nutshell, too. So it's also quite appropriate.
Been trying to publish for a day and a half; in that time I've hit "Pulbish Failed" twice, and have been stuck in publishing for about 20 hours now, still no movement.
Yeah, I'm wondering that too. I now see there's no trace of anything I did, neither my quest nor my reviews. Oh well, probably doesn't matter. The way Cryptic lists new Foundry quests, it's pretty disheartening to imagine what it would take to get a new quest high enough on the list to be noticed, short of having a lot of…
Can't load, and it seems that my last publish, yesterday afternoon, never succeeded, so I'm particularly eager to publish the fixes that I thought were already live for more than a day. :(
It would be nice to have the web interface at http://gateway.playneverwinter.com/ able to show Foundry quests and their basic description, stats, and reviews, basically what the job board shows. Both so I could check on the status of my quest's quest to get more reviews when I can't log into the game, and so we could post…
Just played this. Wow. Also, wow. Almost makes me want to give up developing after only one quest because I feel so inadequate in comparison. Those visuals were amazing, and the storyline, while simple, is not dependent on cliches or difficult suspension of disbelief. Very worthy of being a featured quest.
I'll see if I can do one tonight. Pie is good, and I'm also eager for anything with a more light-hearted, less end-of-the-world tone. (Not that it's bad for the world to be in danger of ending due to a horrific betrayal involving an ancient evil, it's just that that happens eleven times a week already.) And along those…
Based on the feedback in the reviews and this thread, and a few of my own notes, I am now publishing a revised version with the following changes: * Though I try to avoid OOC things like a message from the quest creator, I did put a bit of OOC introduction into the quest's job board description. * I found a better-looking…
What I especially like about these ideas is that they're fairly easy for PerfectWorld to implement, yet would solve so much. It's one thing to say things like "give us more complex plot control" which would be a huge investment, but something as simple as "make a 30 minute average playtime count as two, not one, quest for…