On a section of my quest, the sparkly path is "not available". I have the objectives set to "area" and I don't know what else could be the problem.
Can someone please tell me common things that may obscure the sparkly path so that I can see if I put anything in the way? Such as maybe patrol paths? An invisible wall that doesn't intersect the area, but is sort of close by?
Any common things that will cause this problem would be helpful so I can check against why the path won't work.
Thanks a ton!
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Pick your side, take a stand, save--or kill--your former allies.
I've noticed that the sparkly path can often be hidden/obscured by the landscape- sometimes by placeable items, sometimes (I think) because the groundlevel is set higher or lower than the path. Those would be my first guesses, anyways.
Well, this map happens to be a prefab map. It was working for a while, but I noticed after (oddly) working on another map for a while that this trail unexpectedly quit working.
Breaching the Swarm NW-DUXUHQWNP
Pick your side, take a stand, save--or kill--your former allies.
I have been playing for a while and have found there is a better way to create a path sometimes than sparklies. A trail of simple hints like works. A body which says this man was stabbed, a pile of leaves which says these leaves were disturbed. This has worked better in quests.
Another method which seems to work better than sparklies is moving circles. As you finish one circle and search it, another circle is put in place with an objective on the map.
Outdoor prefab maps seem prone, in my very limited experience, to failing to work with the golden path, perhaps because the terrain is so full of both substantial and insubstantial things, and there are too many routes to get anywhere. When I rebuilt my entire adventure on a handmade outdoor map, the golden path started working nearly perfectly.
I would like the ability to adjust the sparkly path to go where I want the player to go. Currently the foundry tries to decide the best way to get from point A to point B and it does a bad job of it in some cases.
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I would like the ability to adjust the sparkly path to go where I want the player to go. Currently the foundry tries to decide the best way to get from point A to point B and it does a bad job of it in some cases.
I agree. Oddly enough, I've had the path work perfectly in foundry (i.e. avoiding buildings I've placed) only to start trying to walk the player through buildings post-publish. Be nice if I could just place the sparkly path's way points...
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Pick your side, take a stand, save--or kill--your former allies.
Another method which seems to work better than sparklies is moving circles. As you finish one circle and search it, another circle is put in place with an objective on the map.
This is from playing a lot of foundry dungeons.
Thanks.
PS, I want the sparkly path for the... er.... hurry-up-already-is-it-over-yet?? crowd.
Pick your side, take a stand, save--or kill--your former allies.
NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors.
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But what are ya gonna do, ya know?
Pick your side, take a stand, save--or kill--your former allies.
I agree. Oddly enough, I've had the path work perfectly in foundry (i.e. avoiding buildings I've placed) only to start trying to walk the player through buildings post-publish. Be nice if I could just place the sparkly path's way points...
Prologue: Fort Neverember
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Chapter 1: The Gray Portrait
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