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Oh Noes, No Sparkly Path!

nimmanunimmanu Member Posts: 250 Bounty Hunter
edited July 2013 in The Foundry
On a section of my quest, the sparkly path is "not available". I have the objectives set to "area" and I don't know what else could be the problem.

Can someone please tell me common things that may obscure the sparkly path so that I can see if I put anything in the way? Such as maybe patrol paths? An invisible wall that doesn't intersect the area, but is sort of close by?

Any common things that will cause this problem would be helpful so I can check against why the path won't work.

Thanks a ton!
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Pick your side, take a stand, save--or kill--your former allies.
Post edited by nimmanu on

Comments

  • sanmercisanmerci Member Posts: 203 Arc User
    edited July 2013
    I've noticed that the sparkly path can often be hidden/obscured by the landscape- sometimes by placeable items, sometimes (I think) because the groundlevel is set higher or lower than the path. Those would be my first guesses, anyways.
  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    Well, this map happens to be a prefab map. It was working for a while, but I noticed after (oddly) working on another map for a while that this trail unexpectedly quit working.
    Breaching the Swarm NW-DUXUHQWNP

    Pick your side, take a stand, save--or kill--your former allies.
  • mytgroomytgroo Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited July 2013
    I have been playing for a while and have found there is a better way to create a path sometimes than sparklies. A trail of simple hints like works. A body which says this man was stabbed, a pile of leaves which says these leaves were disturbed. This has worked better in quests.

    Another method which seems to work better than sparklies is moving circles. As you finish one circle and search it, another circle is put in place with an objective on the map.

    This is from playing a lot of foundry dungeons.
  • hawthornberryhawthornberry Member Posts: 2 Arc User
    edited July 2013
    Outdoor prefab maps seem prone, in my very limited experience, to failing to work with the golden path, perhaps because the terrain is so full of both substantial and insubstantial things, and there are too many routes to get anywhere. When I rebuilt my entire adventure on a handmade outdoor map, the golden path started working nearly perfectly.
  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    I was able to fix it by using points rather than area.

    Thanks. :)


    PS, I want the sparkly path for the... er.... hurry-up-already-is-it-over-yet?? crowd.
    Breaching the Swarm NW-DUXUHQWNP

    Pick your side, take a stand, save--or kill--your former allies.
  • ovaltine74ovaltine74 Member Posts: 0 Arc User
    edited July 2013
    I would like the ability to adjust the sparkly path to go where I want the player to go. Currently the foundry tries to decide the best way to get from point A to point B and it does a bad job of it in some cases.
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  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    Yes, in this case it does a very bad job of it.... takes you up the side of a cliff.

    But what are ya gonna do, ya know?
    Breaching the Swarm NW-DUXUHQWNP

    Pick your side, take a stand, save--or kill--your former allies.
  • casten24casten24 Member Posts: 121 Bounty Hunter
    edited July 2013
    ovaltine74 wrote: »
    I would like the ability to adjust the sparkly path to go where I want the player to go. Currently the foundry tries to decide the best way to get from point A to point B and it does a bad job of it in some cases.

    I agree. Oddly enough, I've had the path work perfectly in foundry (i.e. avoiding buildings I've placed) only to start trying to walk the player through buildings post-publish. Be nice if I could just place the sparkly path's way points...
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