I did a lot of farming to see if Catalysts can be obtained in sufficient numbers to offset the obcene AD cost of buying them through the store. Remember the AD prices for purchasing low rank enchantments from the store were equally obcene however the prevalence of them within the game allowed them to be available at…
Power is a completely rubbish stat for the most part when compared to most others. A neat trick to balance stat effectiveness involves using potions. First step write down your Crit, Recovery, Defense and Deflect percentages from the character panel. Then record the average damage of your chosen Spell from from the Powers…
The set-bonus is really not so important that it matters when it procs. It proc's often enough and you can tell when it has proc'ed just by how quickly cooldowns come around but it is a very ordinary set bonus and it will make no tangible difference if you do not have it at all. The tier 1 sets have much better 4 pieces…
I had the gloves and salvaged them because the truth is it's a rubbish set(granted the set bonus looks nice though). However, I want them now and am kicking myself. I worked out a slightly underpowered but still viable spec to be able to run the new set while still healing cn/mc etc with PuG's. (why do I want them, simple…
I too am getting stuck in Divinity. What happened previously is I could for example burn through my Divinity with Punishing Light and when the last drop was spent I would automatically revert to non-Divine mode. I still needed to press the left mouse button again to initiate the At-will but the the shift from Divine to non…
Astral Shield is without a doubt the Cleric's single most powerful ability and as you have noticed in many instances completely unnecessary. Contrary to popular opinion a Blue Shield is not the only shield to ever cast, in fact I use my yellow shield more often than the blue because the real power of Astral Shield is the…
I've done a little playtesting trying to get a high Divine Power high Action Point build and while I'm not saying it is impossible it does appear to be better to specialize in one over the other. The main reason being your methods for generating DP and AP vary so wildly. For an AP fast dailies build the new Hammer of Fate…
Once upon a time I needed the Cleric companion to help with the debuff to self heals but not anymore. These days I never use the Cleric companion. First off why should you use a conventional companion over an augment companion and vice-versa. Simply put a conventional Companion will grant more over-all bonus than an…
With a Divine Prophecy of Doom and the Action Points from the revised Hammer of Fate a HoF kill can fill the Action Bar to 50%. Sure the finishing off power is a little lower than it was before but when chaining kills you virtually get a freebie every time you switch to a fresh target after a kill. Get enough damage onto…
How about some Damage Mitigation and Deflection. GWF's are fine, I run dungeons with them all the time including CN. Maybe 1 in 50 will bother upgrading their survivability the rest are all DPS. The DPS GWF's do okay too but nothing beats having a real off-tank.
No plans on making a guide sorry but my advice for levelling is just pick powers and feats that you would like to try so you can get to know your class while you level. With all the ArPen gear floating around now there will be even less DC's capable of healing Dungeons so it is still happy days for Cleric's when it comes…
Get your damage mitigation up to a point where you never need to worry about healing yourself. If you make a mistake and take a big hit just drink potion. Heals on yourself are less effective and could be better spent cast on someone else also most of the time healing someone else will heal you up just fine anyway. My…
For leveling it really does not matter what spec you use, in fact you could leave every feat point unspent and still level to 60 just fine. I chose to level Virtuous knowing that when I got serious about PUG'ing Tier 2 Dungeons it would require a respec. The key word here being PUG'ing, if you have a group of friends you…
True I would never take my Deflect as high as yours for PvE. For PvE it virtually all boils down to 3 item slots though. Two rings and an Augment companions Defense slot. Rings can be either Slavemaster's, Hrimnir set or Priest's with the Hrimnir set being kind of halfway between the full offensiveness of Slavemaster's or…
In part I agree wholeheartedly but only in part because as best I can tell there are two major and distinctly different healing focuses. In order to get the most out of Crit you need to do what many a healer would consider harsh. You must nerf Astral Shield and take on a more DPS oriented role. Astral Shield gets nerfed…
There is something special about Deflect, even in small amounts(you just don't see its magic as often). While there is no doubt that in large amounts any stat can show significant results the calculations behind balancing stat point allocation still evade me. Currently I have 38.2% Damage Resistance 5% Deflection Chance by…
It all depends on whether or not you run with a Vorpal and which spells you use. Sacred Flame, Lance of Faith, Brand of the Sun, Astral Seal, Punishing Light, Soothing Light and Healing Word are all 100% unaffected by Recovery.
4pce Miracle Healer with a spec built around Vorpals, high Crit, high Recovery and fast Divine Power generation with 3 short cooldown dps encounters(IE:SB,SL,BtS) pushing dps as high as it will go for solid Repurpose Soul heals would be a fun way to go.
Thanks for your insights into the Devoted Cleric. I have a question about your video. You shoot Divine Searing Light at groups of mobs which are about to be knocked over the railing. Damaging them at all seems rather pointless since they will be falling to their deaths unless you are doing so to build divine power but you…
I agree that a good party does not need a healer to get through all current in-game content. However unless you are one of the fortunate few who happens to group up on a regular basis with equally well geared and skillful players then healing does matter. Healing can make all the difference between clearing content and not.
You shouldn't tell people on the official forum that you use BOT's lol Theoretically you could use Divine Power/PoD depending on the circumstances and hot-swap to quickly build divine power for an opener(which at least with large pulls is the most dangerous time since every mob is still in play and incoming damage is at…
I've noticed the same thing and I was aware of it for my last respec but chose to feat both Foresight and Healer's Lore anyway, knowing that when Healing in parties(aka always) I would not slot both of them at once since Divine Fortune is a MUST have. While solo and in content severely overgeared I can get away with…
My most common set-ups are HW|BoH|AS or SB|BoH/AS. I use HW when lot's of incoming damage is expected and SB when the group dynamics is rather tight and the content is slightly over-geared. The fact is a combination of BoH and HW is needed to take an injured party member from the brink of death to full health in the blink…
All paths will lead to enlightenment my fellow holyman. I chose to level(aka: Learn) my Cleric with Virtuous since I wanted a little punch and the Virtuous line certainly has that. After a few weeks of being level 60 decked out in full tier 1 sitting on around 9.2k gear score I found PUG's to be over all very bad. Guild…
What I do to get better with Healing Word is keep an eye on the Tank at all times, when the tank takes damage then I will use one charge of Healing Word. The whole time I am doing that I try to watch what the other three party members are doing and if I see one in trouble then they get a Healing Word. If two party members…