You know you can have classes in the same role that are good at it in DIFFERENT ways, with healers ex.: Healer class A, might be very good at a moments notice to put out huge spike heals to counter dmg spikes from enemies, but have quite long cd's on said heals, thus meaning there be some downtimes in his healing, where…
ehmm that sound stupid... gear rating... (well imo shouldn't be there in the first place but that another point), should be about gear only hence the name, if what you say is true it sound more like a "stat" rating...
ACtually Aion's support class the Chanter, have afaik i know been way better received and more used than rifts ever, go into any 5man dungeon in rift and bring a bard rogue, a archon mage, the 2 main supports and you be gimping the group really... Where in aion's in the higher lvl dungeons chanters were almost as much…
Ohh nice i honestly was convinced that wasn't the case(despite i never used mine yet), so nice to know :) Btw what about ability points are they included in a respec as well?
Something like that would be a GREAT annoyance to legit players, and but a minor setback for bots, give it a 3-4 weeks and most bots can do them faster than any human ever will be able to. Really... stop trying to think there is a way to outright solve bot problems, there aint and never will be, bots today can be made very…
Yeah i would love that, both my cleric and my GF could use different skills for groups play as for solo, but since i cba to change all the time with how much of a hassle it is i kinda found a middle ground that works okay both places but aint optimal
Yeah i also got a green ward and a rank 3 enchantment from ym last box... despite the box decription actually mention rank 4 enchantment as the lowest possible outcome...
And yet there will be time where your stupid tank companion will be the cause of a wipe, since it dont care at all about what way the mobsd it tanks are facing potentionally, exposing everyone to unneeded cleaves, a GF could have prevented from hitting anyone but his own block
For the ppl talking about "recommended gear", please do NOT count of it, it mearly means that hat piece of gear have more raw stats in it, but not that the stats are in any way usefull, For instance if you had a ring with +500 armor pen and +500 power, vs a ring with +600 defense and +500movement, the game would reomment…
€5 for character slot when I got the game as there were 3 characters i wanted to try out :P (and yes I was one of the lucky winner of the guardian pack, so haven't paid for that one, no)
If you are asking waht they actually mean for the gameplay, rather than all the RP stuff that most ben talking about here, then it varies a bit from class to class, take a look here to see what each does for each of the classes http://neverwinter.gamepedia.com/Ability_Score
I would prefer a downscaling to the lvl of the content, rather than an xp lock, this would mean yes even a lvl 60 would be able to do normal clocktower without overpowering the mobs, and thus well could do all dungeons and all skirmish on normal as a max lvl character, and you could actually play with your friend even with…
Yep healing aggro combines with righteousness is the SOLE reason i stopped playing cleric, beside those2 things i LOVE how the healing work, but with those 2 things it just end up frustrating
Also the guardian of neverwinter pack have a ring that gives a purplish trail after you (at your hand ofc), unfortunately it stat snot really good past lvl 15-20 or so and you cant change appearance of rings
Enforced threat, into the fray and iron warrior is all rebuilding your guard meter as well, and that is from just a quick lookover of the powers, im bet there is at least a couple feats helping with it too on top, so that part is already covered
I would like to know the source of the information from all the ppl claiming not everyone using the exploit have been banned, sure if you are so sure about that, you should be able to show us where you got that information from?
as for the (non 60 version) of mad dragon well dont feel bad, i been playing healer in plenty of MMO's before and never managed to complete that one once out of a 6-7 tries or so when I was in that lvl range, the last boss there is just over the top for a PuG group
ehh what you say makes no sense, as if anyone rolls need the ppl choosing greed wont roll at all, the problem is that even a rogue can choose to roll need on a item that only a guardian can use, this is what should not be possible. So yeah i agree with this fix the loot rules so that only items you can use on your current…
just lvl all players up or down to the lvl of whatever dungeon and skirmish. This likely would shorted qeues as well since there be a bigger pool of players to draw from