Value that is the key word here. Cryptic has to make money, and I don't have an issue with that. The issue is you have "virtual" items that took the team a set time to create, now it is done no more work has to be done to make anymore of the same item. Now they charge 4,000 Zen for that item that translates to $40 for a…
Hated it! I've seen post on this thread about people enjoying the new difficulty, and I was floored. That was until I realized that the people that love the new difficulty were most likely people that had played for a good while and had really high end gear back in mod 5 and had done most of the content and were getting…
Mod 5: A buddy and me were leveling some toons and reached 60, started the campaigns and were just having fun at a casual pace. Mod 6: We all of a sudden get one shotted doing the same stuff we were doing earlier. We adjusted and started the climb to 70 with the hope that we could get back to where we were. Reached 70 this…
The problem is you get people like me that have done a <font color="orange">HAMSTER</font> ton of other MMO's where you need roll your gear and greed everything else. I understand the reasoning but it sure is counter intuitive to all the other games out there.