As awesome as it is that we have the foundry.... it's disappointing when you think about what could have been if they had given us a full featured tool set
Use a "reach point" objective and set the text to "Follow NPC" or whatever. Set the waypoint to none. There will be no sparkly path or marker on the map showing where to go, but the quest will update once the player steps in the zone. (ie. the NPC will lead the player through the invisible area objective and the objective…
Pretty sure they this is a bug and they didn't expect us to convert degrees to radians... I'm sure the intent was for the box to accept values in degrees as it is labeled.
The only way, afaik, to change to a new map is through the storyboard... which means going into different houses is impossible, except in a very linear path as set out by you main story. I'm wondering if it might be possible to build rooms from scratch underneath the terrain on an outdoor map (using the various walls and…
OR logic is definitely possible at least to a certain extent... and with some creativity you can actually work it into the main story. For example, the quest I'm working on is an investigation/mystery type quest. At one point, you are prompted to question the locals in a village in order to advance your investigation (of…
I can't seem to get following to work at all for either npcs or friendly encounters. Tested in both editor and on live server... npcs and/or encounters that are set to follow just stand there. EDIT - never mind. Been stumped on this for hours and finally figured it out just after posting. I was missing the obvious.