Hey Everyone,
I am new to using the Foundry, I am working on my first project and wanted to use one of the village maps as the setting. I was hoping to set it up so that if someone clicks on a door they can go into a house map I created. Is this possible? I can't seem to figure it out and I apologize if this is simple, again I am very new to this.
The only way, afaik, to change to a new map is through the storyboard... which means going into different houses is impossible, except in a very linear path as set out by you main story.
I'm wondering if it might be possible to build rooms from scratch underneath the terrain on an outdoor map (using the various walls and building pieces), and then use teleporters to go from outside to inside. Gonna have to try that sometime.
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beeblebrox69Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I'm wondering if it might be possible to build rooms from scratch underneath the terrain on an outdoor map (using the various walls and building pieces), and then use teleporters to go from outside to inside. Gonna have to try that sometime.
I don't know about UNDER the terrain, but this definitely works for indoor locations built at or above the terrain. Just block off a section of your map and put scenery in the way so the player can't wander over by it, then build away and connect via teleporters. Definitely not as easy as throwing down a bunch of Room chunks, but it works.
Hey Everyone,
I am new to using the Foundry, I am working on my first project and wanted to use one of the village maps as the setting. I was hoping to set it up so that if someone clicks on a door they can go into a house map I created. Is this possible? I can't seem to figure it out and I apologize if this is simple, again I am very new to this.
Thanks to anyone that can provide some direction!
If I'm understanding correctly, I think I did something like this with my first Foundry quest, which I'm working on now. I used one of the city neighborhood maps and just found a house for which I had a matching "bolt-on" door from the Details >> Doors collection, then I just dropped that door on top of the other door and dragged it out just enough for it to be interactable. Of course, I needed to use the storyboard at that point to transition the player to a custom indoor map.
That might not work for you, I don't know. In my thing, there was no reason for the player to ever go back outside, because the bulk of the quest is on the indoor map. The outdoor area is just to give it a little context.
Also, I might be totally misunderstanding what you're trying to do.
The only way, afaik, to change to a new map is through the storyboard... which means going into different houses is impossible, except in a very linear path as set out by you main story.
I'm wondering if it might be possible to build rooms from scratch underneath the terrain on an outdoor map (using the various walls and building pieces), and then use teleporters to go from outside to inside. Gonna have to try that sometime.
This is not entirely true. While you can't to my knowledge build under terrain, you can can do the other work around, which is to use an extra large map. Hand build the interior of each house somewhere on the map, off away from where the player can get to(invisible walls can keep them from getting to close) You can also use the depthfade objects to limit the range at which players can see, so they will not see the interiors as well. If you can place the interiors behind hills or mountains, even better.
Next build the exterior of the houses in the village, this is what the player will see. At each door, create a teleport Special object and link it to the interior it goes to. This will create two way travel.
The players will be able to open up their map and see the interiors on them, but it is not really a huge deal.
Comments
I'm wondering if it might be possible to build rooms from scratch underneath the terrain on an outdoor map (using the various walls and building pieces), and then use teleporters to go from outside to inside. Gonna have to try that sometime.
I don't know about UNDER the terrain, but this definitely works for indoor locations built at or above the terrain. Just block off a section of your map and put scenery in the way so the player can't wander over by it, then build away and connect via teleporters. Definitely not as easy as throwing down a bunch of Room chunks, but it works.
PROLOGUE: MISTY HOLLOW
CH.1: GOBLIN GROTTO
NW-DSR6ZUDM2
If I'm understanding correctly, I think I did something like this with my first Foundry quest, which I'm working on now. I used one of the city neighborhood maps and just found a house for which I had a matching "bolt-on" door from the Details >> Doors collection, then I just dropped that door on top of the other door and dragged it out just enough for it to be interactable. Of course, I needed to use the storyboard at that point to transition the player to a custom indoor map.
That might not work for you, I don't know. In my thing, there was no reason for the player to ever go back outside, because the bulk of the quest is on the indoor map. The outdoor area is just to give it a little context.
Also, I might be totally misunderstanding what you're trying to do.
This is not entirely true. While you can't to my knowledge build under terrain, you can can do the other work around, which is to use an extra large map. Hand build the interior of each house somewhere on the map, off away from where the player can get to(invisible walls can keep them from getting to close) You can also use the depthfade objects to limit the range at which players can see, so they will not see the interiors as well. If you can place the interiors behind hills or mountains, even better.
Next build the exterior of the houses in the village, this is what the player will see. At each door, create a teleport Special object and link it to the interior it goes to. This will create two way travel.
The players will be able to open up their map and see the interiors on them, but it is not really a huge deal.