I agree. I posted on the New Deity thread as well. I'm glad too, that they offered new deity choices. But they left off choices for both Drow and Gith. Yes, its just fluff that doesn't effect anything. I get why folks who are into this game because its an action game won't care. But a lot of us are into this game because…
I'll add that it would be cool if there were thematic / racial transmutes in-game as well. Both the githzerai and githyanki NPCs have interesting armor and clothing variations. It would be awesome to be able to somehow obtain those.
I can understand that opinion for folks who don't care that much about the overall D&D flavor of the game. But for some of us, character background and general fluff are a part of the core D&D experience. I'm glad they added deity options, but more backgrounds and deity options for the non-majority races would have been…
This exactly. I want to like this game, but the bussiness model is so exploitive, its hard to continue to invest my play time. They need to do away with the eastern market startegies and take a look at some of the titles that know how to sell to westerners. There are so many games, that are far less dishonest, and don't…
How about no RNG. How about just buy X number of items, get Y added. How about just doing regular business instead of leaving so many frustrated and feeling rip offed. Which is exactly how I feel. How about not running your game like its a carnival side show, trying to deceive money out of people. How about just acting…
I had started to believe that NW had changed its monetization practices. I think that the VIP program is a valued added proposition, which I am pleased with. But, after purchasing 9 of the ruby packs, and not recieving the companion, I have to reconsider my opinion about NW becoming more honest and upfront about its cash…
I agree with this post. I am grateful do see the upcoming adjustments. But for the development team to regain credibility, we need to see more communication, and see more postive changes forthcoming. These adjustments are a great start, but its only start. As most have noted, these simply return game play that we had…
I agree completely. The decision cycle has been too long. We should've at least heard more about prospective changes, if not actually seeing them implemented yet. This has led me to believe that Cryptic is not concerned with long term player retention, and that they only care about short-money from new players
This cash shop model is crass and exploitive, in comparison with other free to play games. With the way things are, now, this game is incredibly disingenuous. I keep checking back with the forums, hoping to hear something positive from Cryptic.
The above post is a good summary of needed changes. A good place to start. I've said it before, and I'll say it again: "If you value the metrics of money, over the relationship with the customer, you will ultimately loose both"
I am in the same demographic as Temju, with the same gaming experience. Temju's post said succinctly much of my own observations. I too, have spent plenty of money in this game. I've personally come to the conclusion that I don't like the pure F2P model. They are almost always disingenuous. In my opinion, the smarter model…
We very much appreciate the effort to communicate. In my opinion, some of these things should be addressed, at least with in depth communication if not an outright fix, as to how they will be addressed, and how the over all scheme will change (that includes both progression and monetization). In comparison to other titles,…
You may be right, but having a server running, and a healthy population with a thriving game climate are two separate conclusions. It is my belief that the development team needs to take some form of remedial action now, and that they can not afford to wait until the launch of the next module. Even if it is just an in…
Unfortunately, I don't think waiting for the Strongholds Mod is something many are willing to entertain. Many no longer have faith in the development team, and have poor expectations for the next module. In my opinion, a more immediate remedy is necessary. At the very minimum, a detailed response from the development team…
Thats how I feel now, too. I don't care how good your game is, if I percieve your bussiness model to be unethical, I will look for something else. The only reason I bother posting, is becasue I really, really hope that they see that their scarcity marketing tactics are disnenfranchising paying customers, and that they look…
I can appreciate your view. I voted uncertain, myself. But I also believe that when you focus on the 'good', the 'good' is what you recieve. So, I appreciate your optomisim and positive outlook. For me, its a matter of making sure that the development team clearly understands that the current direction of a lot of things…
If they continue to use the same kind of exploitive marketing scheme that is used in the eastern markets, than I will simply start playing something else. I don't care how fun the game is, I won't have anything to do with a bussiness model that is so obviously exploitive. As far as I am concerned, its a violation of…
This. Pretty much this. Also, as others have noted, some kind of reassurance that these issues will be addressed, and that this thread isn't simply a tool to allow players to vent, than be ignored. I'll add to that monetization. How about actually courting our brand loyalty by adding value, as opposed to inducing…
I agree completely. I won't be returning to this game until the current monetization model changes. It seems very exploitive to me. It continues to follow the path of "Create the problem, elicit the reaction, sell the solution"
I agree, I think the account wide mounts from the cash shop are a good value. I also think that the account wide companions from the promotional packs are a good value. I think that is how things should be, and that is commensurate with other titles. But, the deliberately small inventory space, coupled with changes to bags…