Hey, I was brave enough to just close the foundry and start it up again and all my progress was saved, so I guess the actual bug here was saying it WASN'T saved even though it WAS.
Same issue here, get a save error, says it timed out. I really hope I aint going to lose all my work of the day, been at it for 6 hours now >.< not to mention if we'd lose ALL of our work. That would mean buying a gun and a plane ticket ^^
Hey all, I have been saving up a list of idea's and suggestions, so here I'll post my 2 cents. --- NPC Animations: --- Sweeping with a broom. Chopping up vegetables/meat (cook) Sitting (Chair or Couch) --- Npc Skinns: --- Cook Servant Able to put premade items on character slots (most of the premade armor/cloth cant be…
I think that is his request, not being able to SEE the rooms on your minimap/map untill you have "explored" it. I think the easiest way for Cryptic to do this is to let the foundry creators add a fog of war to their dungeon.
Hey, @Hercooles, Those screenshots look pretty good, I'll think I'll fool around with that a bit aswell, seems as close as I can get to what I want. @Eldarth, That could have been the case, I don't know, haven't tried any of the premade maps. Still, shame we can't make stuff like that ourselves :)
Hey, That's weird though, cause the other day I was doing a foundry (I think its called Bilbo's Dungeon) and He/She had made a cavern type room where you looked into what seemed to be a huuuuuge cavern with a drow city, and it was breathtakingly nice. I was hoping I could recreate that (not exactly like that) but something…
Hey, Well I made an invisible wall players cant run trough (obviously) Behind this wall the map "continues" for a bit and then changes into the standard premade mountain wall. I was wondering if I can make it that when players look "beyond" the invisible wall they look into what seems to be an endless forest, or city or…
Hey, And here I was thinking I made something new hahahaha, what a fool. Good to see people are working on stuff like this. Keep it up co-foundry users, someday we WILL beat Cryptic! :P
Hey Forien, Thanks for your feedback, - I noticed the gate glitches myself and I am removing them. - I will look into the longsword. - Maybe I went a bit overboard with the traps, I'll remove a few :P - About you dying, I kinda designed this to be a 2 man dungeon or a very very tough one man, Send me an ingame mail and I…
Hey all, Thank you all for the reply's seems im not the only one fooling around with that. I managed to sort of fix it myself with a bit of dust FX and some nice sounds, looks ok'ish now, still far from the epic Slide up ^^ Regards,
Hey caq, When you are ingame and go to the foundry section search tab, type this code in the name: NW-DNQY9CXMZ. Then you should be able to find and play/test my foundry. Regards,
Quest name: Murkdeep Monastery Shortcode: NW-DNQY9CXMZ Author: @gamdarian Type: combat/story/puzzle Estimated time: 20-30 minutes Thread URL: I just ran your's with my 41 Control Wizard , here's what I found: - I enjoyed the combat, nice and tough! - Maybe use some more ambient sounds or music? Like muttering and/or…
Hey Strainzed, Thanks for the feedback, I will try yours later today! - The thing with rest shrines is you can only place a limited amount per map, or maybe i'm using the wrong one? - I'm currently testing and changing the recruirements for the quest and using a different objective tracking. - The chest should be near the…
Hey Voivo, I just played your campaign and I think it is pretty good overall here is some things to think about though; - First door says: Go to next map instead of enter house. - To much flames in the burning house, plus the shaking of the screen makes thing very very chaotic. - There is a Bench floating in the 3rd room…
Hey Voivodak, Thank you for the review, an abort exit might be a good idea, i'll put it in asap. As for the toughness, I kinda designed it to be a 2 player quest, and I managed to Solo it, so I'm gonna leave it like this for now and see what more people think. Thanks again for the feedback!! Regards,