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What is the Arc Client?
Install Arc

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  • Hey, I was brave enough to just close the foundry and start it up again and all my progress was saved, so I guess the actual bug here was saying it WASN'T saved even though it WAS.
  • Same issue here, get a save error, says it timed out. I really hope I aint going to lose all my work of the day, been at it for 6 hours now >.< not to mention if we'd lose ALL of our work. That would mean buying a gun and a plane ticket ^^
  • Hey all, I have been saving up a list of idea's and suggestions, so here I'll post my 2 cents. --- NPC Animations: --- Sweeping with a broom. Chopping up vegetables/meat (cook) Sitting (Chair or Couch) --- Npc Skinns: --- Cook Servant Able to put premade items on character slots (most of the premade armor/cloth cant be…
  • I think that is his request, not being able to SEE the rooms on your minimap/map untill you have "explored" it. I think the easiest way for Cryptic to do this is to let the foundry creators add a fog of war to their dungeon.
  • The only static door I have found so far is the one for human interior. Go into details and search for door, then find Human Interior door Static 01.
  • Hey, @Hercooles, Those screenshots look pretty good, I'll think I'll fool around with that a bit aswell, seems as close as I can get to what I want. @Eldarth, That could have been the case, I don't know, haven't tried any of the premade maps. Still, shame we can't make stuff like that ourselves :)
    in Viewfading Comment by gamdarian May 2013
  • Hey, That's weird though, cause the other day I was doing a foundry (I think its called Bilbo's Dungeon) and He/She had made a cavern type room where you looked into what seemed to be a huuuuuge cavern with a drow city, and it was breathtakingly nice. I was hoping I could recreate that (not exactly like that) but something…
    in Viewfading Comment by gamdarian May 2013
  • Hey, Well I made an invisible wall players cant run trough (obviously) Behind this wall the map "continues" for a bit and then changes into the standard premade mountain wall. I was wondering if I can make it that when players look "beyond" the invisible wall they look into what seems to be an endless forest, or city or…
    in Viewfading Comment by gamdarian May 2013
  • Hey, Isn't it so quest items get removed after completing the quest and returning to town. I thought it worked for mine. Regards,
  • Hey, And here I was thinking I made something new hahahaha, what a fool. Good to see people are working on stuff like this. Keep it up co-foundry users, someday we WILL beat Cryptic! :P
  • Hey all, Still need some more reviews, so grab a mate and do my foundry :) Regards,
  • Hey Forien, Thanks for your feedback, - I noticed the gate glitches myself and I am removing them. - I will look into the longsword. - Maybe I went a bit overboard with the traps, I'll remove a few :P - About you dying, I kinda designed this to be a 2 man dungeon or a very very tough one man, Send me an ingame mail and I…
  • Hey all, Thank you all for the reply's seems im not the only one fooling around with that. I managed to sort of fix it myself with a bit of dust FX and some nice sounds, looks ok'ish now, still far from the epic Slide up ^^ Regards,
  • Hey caq, When you are ingame and go to the foundry section search tab, type this code in the name: NW-DNQY9CXMZ. Then you should be able to find and play/test my foundry. Regards,
  • Quest name: Murkdeep Monastery Shortcode: NW-DNQY9CXMZ Author: @gamdarian Type: combat/story/puzzle Estimated time: 20-30 minutes Thread URL: I just ran your's with my 41 Control Wizard , here's what I found: - I enjoyed the combat, nice and tough! - Maybe use some more ambient sounds or music? Like muttering and/or…
  • Hey Strainzed, Thanks for the feedback, I will try yours later today! - The thing with rest shrines is you can only place a limited amount per map, or maybe i'm using the wrong one? - I'm currently testing and changing the recruirements for the quest and using a different objective tracking. - The chest should be near the…
  • Hey Voivo, I just played your campaign and I think it is pretty good overall here is some things to think about though; - First door says: Go to next map instead of enter house. - To much flames in the burning house, plus the shaking of the screen makes thing very very chaotic. - There is a Bench floating in the 3rd room…
  • Hey Voivodak, Thank you for the review, an abort exit might be a good idea, i'll put it in asap. As for the toughness, I kinda designed it to be a 2 player quest, and I managed to Solo it, so I'm gonna leave it like this for now and see what more people think. Thanks again for the feedback!! Regards,