I am currently redoing pretty much al my maps, adding new ones improving the story etc etc. I'm currently experimenting with invisible walls and viewfading. My problem is I can only seem to find view fading into a solid color? Is there a way to change this like into a forest, or valley or structures or something along those lines?
Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5
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Post edited by gamdarian on
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
I'm not really sure what you're asking here, but you might want to look into the exterior background overrides. There are trees, mountains and similar backdrops that are placed on the horizon in such maps.
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gamdarianMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
edited May 2013
Hey,
Well I made an invisible wall players cant run trough (obviously) Behind this wall the map "continues" for a bit and then changes into the standard premade mountain wall. I was wondering if I can make it that when players look "beyond" the invisible wall they look into what seems to be an endless forest, or city or valley or something along those lines.
Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5
Leave your code in the review and I will return the favor!
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
Well I made an invisible wall players cant run trough (obviously) Behind this wall the map "continues" for a bit and then changes into the standard premade mountain wall. I was wondering if I can make it that when players look "beyond" the invisible wall they look into what seems to be an endless forest, or city or valley or something along those lines.
Regards,
Ok, what you are looking for are called cards in NWN2. They exist in Neverwinter, just go to the Moonstone Mask and look back at the city.
The Foundry doesn't have them.
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gamdarianMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
edited May 2013
Hey,
That's weird though, cause the other day I was doing a foundry (I think its called Bilbo's Dungeon) and He/She had made a cavern type room where you looked into what seemed to be a huuuuuge cavern with a drow city, and it was breathtakingly nice. I was hoping I could recreate that (not exactly like that) but something along those lines.
Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5
Leave your code in the review and I will return the favor!
...He/She had made a cavern type room where you looked into what seemed to be a huuuuuge cavern with a drow city, and it was breathtakingly nice. I was hoping I could recreate that (not exactly like that) but something along those lines.
Perhaps they just used the existing big Underdark caverns pre-made map that contains "a huuuuuge cavern with a drow city?"
The closest you can get is certain backdrops place stuff on the "horizon" of the map. Though not as effective.
I tend to just place depth fades set back into groups of trees. It is not an endless row of trees, but if gives the impression that the forest goes just keeps going into the darkness. You can kind of see it in the video here, though I do not focus on it.
You can also use other colors of depth fades to get different effects.
Here is how I used depth fades to high the mountains that surrounded this map and add more of a depth to the otherwise small map. The black might make it look squeezed, but without it, it looked even worse as it was just a wall of mountains on all 4 sides. It used to look even better (had the fades pushed further out and more trees) but as I started to run out of details I had to begin deleting trees. As it is I am sitting at 1497/1500 details.
Comments
Well I made an invisible wall players cant run trough (obviously) Behind this wall the map "continues" for a bit and then changes into the standard premade mountain wall. I was wondering if I can make it that when players look "beyond" the invisible wall they look into what seems to be an endless forest, or city or valley or something along those lines.
Regards,
Leave your code in the review and I will return the favor!
The Foundry doesn't have them.
That's weird though, cause the other day I was doing a foundry (I think its called Bilbo's Dungeon) and He/She had made a cavern type room where you looked into what seemed to be a huuuuuge cavern with a drow city, and it was breathtakingly nice. I was hoping I could recreate that (not exactly like that) but something along those lines.
Regards,
Leave your code in the review and I will return the favor!
Perhaps they just used the existing big Underdark caverns pre-made map that contains "a huuuuuge cavern with a drow city?"
Encounter Matrix | Advanced Foundry Topics
I tend to just place depth fades set back into groups of trees. It is not an endless row of trees, but if gives the impression that the forest goes just keeps going into the darkness. You can kind of see it in the video here, though I do not focus on it.
You can also use other colors of depth fades to get different effects.
Here is how I used depth fades to high the mountains that surrounded this map and add more of a depth to the otherwise small map. The black might make it look squeezed, but without it, it looked even worse as it was just a wall of mountains on all 4 sides. It used to look even better (had the fades pushed further out and more trees) but as I started to run out of details I had to begin deleting trees. As it is I am sitting at 1497/1500 details.
http://i.imgur.com/UEz8t93.jpg
http://i.imgur.com/jWgQYWz.jpg
http://i.imgur.com/QmS1DAI.jpg
and one just for fun
http://i.imgur.com/NwsUqAT.jpg
@Hercooles, Those screenshots look pretty good, I'll think I'll fool around with that a bit aswell, seems as close as I can get to what I want.
@Eldarth, That could have been the case, I don't know, haven't tried any of the premade maps. Still, shame we can't make stuff like that ourselves
Leave your code in the review and I will return the favor!