I think including balance makes the discussion pointless, but it's interesting to wonder if it feels good. If you had no bonus for being full stamina, would you find the vengeance mechanic interesting? Taking damage for increasing your own? (And the fighter is the only class that gets so much free stats, you can probably…
Thanks @percemer I'm a bit disappointed as I don't see the point of making them this rare then, and the situational nature of the bonus makes it far from OP, but okay. Kind Regards,
I don't know if these are bugs or features, but my advice would be: -make dots from roots stack -make dots from roots proc on hit effects like careful attack or bilethorn Additionnally, I would buff that way: -cooldown reduction applies to all charges of a power with charges. Meaning, if it takes 10 sec to recharge one…
You clearly havn't played D&D recently, clerics are huge damage dealers, Light cleric is a very strong domain and very damage oriented, and celestial warlock are good at healing.
https://cloakalliance.wordpress.com/2020/01/18/soulweaver-healing-in-mod-18/ I do not have the level on my warlock to test it myself, but I'm pretty sure it works well
Do you have a video or a guide showing how cleric is played to deal high damage? I'm trying to get better at playing my cleric but I noticed I'm behind DPS-wise in IC and would like to improve before trying ToMM (if I ever find a group).
I think that inner balance is absolutely terrible as now. For it to be okay, I think that to make sense, it should be something like: crit = armor pen and defense = deflect (and even so, clerics have no reason for high deflect). Accuracy and crit avoid shouldn't need to be taken into account since they change based on your…
Healing word eats a lot of divinity, but you only need to cast it once if your group is sticking together. It works fine for hard content imo. For easier content, I usually use Geas because no one takes enough damage that what I'm doing matters. Sometimes I even slot Daunting Light! I don't agree with the issue you gave. I…
I enjoy healing as a cleric in end-game dungeons (LoMM, probably ToMM when I will have the right stats for it) Otherwise, in early game, either you're useless because the DPS are too strong, or either the DPS are too weak and I would do a better job and it's boring I advise using Healing Word when running with people that…
It's 45 divinity per pip, meaning 6 pips is 270. You always have 1 pip after casting an encounter, meaning the mean is a bit above 56 extra divinity after each encounter for Sudden Verdict, and 20 extra divinity after each encounter for Inner Balance. So, in this case, it means that you would need 2 at-wills pips converted…
I finally had the time to try the build yesterday evening, and did pretty solid damage in LoMM (second after one wizard better geared than me)! I only used the single target build, with BtS and doomsayer instead of Light of the scales (it doesn't even gives 45 divinity on a full rotation, I felt it was too low) It felt…
I ran some computations on an excel sheet, and Inner Balance wouldn't be that bad if it always granted 20 bonus divinity for each pip. The basic rotation for Angel Of Death is to use at-wills and feated D.Glow to regain divinity, and Inner Balance becomes better than Sudden Verdict in this case. And the total magnitude /…
Oh, I wanted exact numbers for the divinity per pip! I'm super happy that you have them, I thought it was around 50 but couldn't find the exact number. I somehow didn't see them when reading your guide... Where did you find them? I found ~50 when testing, but it's not exact by any mean Re: Inner divinity: yeah, my brain…
Hi! I did some testing on dummies, and even if it feels a bit weird to play (and I might need to bind my tab to an easier button, maybe on the mouse), I like it a lot for bosses (I use something else for AoE, and it does work well enough that I don't wanna change it). I wonder if you tried playing with Inner Balance…
It's not explicitly said, but the drop rates for comp gear from zok boxes is buffed in this patch, there is a guy who tested it in the preview server and showed the results in the appropriate thread