Generally, no Classes are all just re-skinned versions of each other with a few minor changes. Rogues disarm traps, everyone else just walks around them. and so on.
Elimination of foundry should have been a clue. The game has gone from growth to slow cash out. They will streamline, monetize and reduce cost to suck all the money they can before the game is pulled. It might be a couple of years but the game is heading to the end slowly. Expect less, that will cost more. Later, it will…
Catch 22 The biggest counter point is ... don't do that, it will go up forever then AH will go up forever etc. It will not because there is a limit on how much AD can physically get in a day. It might be alot, but it is not infinite. counter answer - just make stuff folks will buy with AD so other people will turn in ZEN…
It is funny, Ranger bows are now WORTHLESS...but the melee is ok if you can spread out your big attacks. Biggest headache I have is forgetting to switch to melee on zoning. Try to rush the mob and end up rushing backwards...lol It would be nice if the ranger could set the default attack mode as bow or melee. If your…
They could make the new max 2000 and the backlog would be right back where it was. Because AD are not worth anything close to that. STO has a decent exchange rate because you can buy important stuff with Dil like keys. Also folks like the fleet bases and dump tons of Dil in them. Players in NWO do not feel the same way…
ok, 2 ways to generically fix the exchange. (do keep in mind that STO has the same system but the exchange rate almost never hits cap. BECAUSE in STO crystals are more valuable in fleet projects than AD are valued in NWO. So, 2 ways to stabilize the exchange price. Create a game wide system that sucks excess AD out of the…