Authors don't have any control over loot. There is only the one chest at the end of the quest and you can't put anything in it, only what the game automatically fills it with. You can place chest objects in the game, but there is simply no way to give the player any useable item at all. You can only give them plot items…
Arcana: Dispel magic to remove barriers, an enemies "buffs" etc Perform an Arcane Ritual to...open a gate to the elemental plane of fire or something :p Create a golem follower. Dungeoneering: Create a rope bridge Recognize dangerous area Tinker with mechanisms that do mysterious things Nature (future): Hmm, maybe turn off…
I did some level testing with a party. As far as I can tell, it levels mobs to the highest level party member. That seems to be the only criteria. Doesn't matter who started the quest or who is the party leader. It also doesn't matter who "triggers" the encounter. It's always the highest party member's level that…
I caught some bugs on The Wizard of Eldeur. Thellak Needlesharp Typo: When you are in the homunculi forge room "ho knew these little..." missing W in Who Inactive Armor Golem "Maybe a little magic will get this thing up and running" listed twice in line 2 and 3, but line 3 said I don't have this skill. (I was playing as…
It's been a long week of work and unpleasantness, but now I have a day off and the foundry is broken... *sigh* I kind of wished you had done it first. I did about 120 encounters mind numbingly set up with triggers. :p That's a good idea with the patrols. I didn't leave a lot of room there for them to go far, but I might be…