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Foundry Missions Looking for Plays and Feedback!

atompenguinatompenguin Member Posts: 93 Arc User
edited June 2013 in The Foundry
Hello there. I'm very, very excited by the foundry and I've been working hard on quests since the game came out! I just finished my first campaign and I'm looking for people to play and review!

Spells and Coin is a more serious campaign involving the Spell Merchants, a group from my pnp games while Wizard of Eldeur is a one shot that I used as an intro when first playing 4e with my group. I've been playing a bit of foundry content and I have a dwarf wizard that's going to be using it mostly to level once I get my bag from Neverdeath so... I'm on the lookout for good missions myself!

Codes and names for my quests are in my signature and I'm looking forward to your feedback!
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)

-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
Post edited by atompenguin on

Comments

  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    Still looking for reviews/advice as well as foundry missions to review/play for sweet, sweet xp!

    Also, some minor tweaks were made recently
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • maerwinmaerwin Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Hello. I've ran through the first quest, and it looks good! Surprisingly, it felt a bit short (it took me about 15min, but felt much shorter for some reason). I would love to see the story being a bit more dominant there (perhaps that changes in next parts? I'll try them out in the next few days)
    One thing I've noticed - you might want to change the tense when you are interacting with object. The end result looks like this: 'Press F to Placing lever' (place), 'Press F to Searching the bag' (search)
    My quest is in the sig if you feel like playing it
    [SIGPIC][/SIGPIC]
    NW-DMFGWPBN3 The Lost City - Review Thread
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    I noticed that when I was doing later foundry missions. I didn't realize how it showed up on screen when you're actually interacting!

    Thanks for reminding me though, I've been busy recently.
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited June 2013
    I just finished "The Wizard of Eldeur."

    Wow.

    I am so upset that i didn't see your thread when you first posted it. This was such a gem. I'm honored to be the first to leave a review. It's a crying shame it has sat without any plays before now. You should be very, very proud of this quest.

    You have mastered the teleportals. Everyone on these forums will learn from you. *bows*

    Almost forgot: Loved the Mayor's outfit!

    Check your forum inbox for the editorial notes from me.

    I don't have a quest of my own. *cough*

    ...

    Okay, i do, but it isn't worthy. :p You will not get much XP from mine, as there is very little combat. You can take a look at it here: [UGC] Kolde Acres.
  • famkinfamkin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited June 2013
    I caught some bugs on The Wizard of Eldeur.

    Thellak Needlesharp
    Typo: When you are in the homunculi forge room "ho knew these little..." missing W in Who

    Inactive Armor Golem
    "Maybe a little magic will get this thing up and running" listed twice in line 2 and 3, but line 3 said I don't have this skill. (I was playing as wizard).
    I'm guessing line 3 was divine magic for a cleric. It was just confusing for a second without context.

    The control rod on the floor is named Bag - Small 01
    Also, you could use a staff or similar, instead of a bag for that.

    Elevator Door
    Typo: "highly complex cosole" console
    Typo: "gauges and nobs" HAMSTER

    I enjoyed the quest, liked the humor and the details you used in your maps.
    The jumping platforms...are fine, but not really my thing. I died falling off one that dropped me past the edge. :p
    Monster Research - NW-DIZ2C7YWJ
    Authoring tool to test nearly all encounters in the foundry.
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    Always appreciate people catching typos. My keyboard is old and crappy and I have to constantly comb through for missed letters!
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited June 2013
    The Wizard of Eldeur (NW-DRKQNE4S7):

    SPOILER ALERT: IF YOU HAVEN'T PLAYED THIS QUEST PLEASE DO NOT READ!

    I had a great time. I think that your story concept was original or at least I haven't seen it before. Some notes follow.

    Possible changes/fixes:
    - The concerned villager looks terrified. I would consider renaming her Frightened or Terrified villager.

    - When you are first speaking to the mayor and the alarm sounds the player response is just continue...Unfortunately, this breaks the immersion. I would try something along the lines of go help the guards or go see what the commotion is about.

    - There are two golems in the first room with the armored golems and homunculi that do not have feet. They are not level with the ground. Perhaps this was intentional, but I wanted to mention it just in case it was not.

    - There are several doors that you can go through and start taking out monsters before the appointed time. This is in some ways my own fault as I am a bit of a berserker, but sometimes I would take out an entire room before I realized that I was supposed to be speaking to an NPC. Perhaps you could put a stop on the doors until you speak to the NPC.

    Things that I especially liked:
    - I really like the broken down, partially covered stairs leading up to the towers, It really helped to support the idea that the towers were old and in disrepair.

    - Eldeurn's Den looked really awesome. I love what you did with the teleporters and platforming. I am still fairly new to the foundry and I was impressed with your effects in the masters lab. How did you get him to float like that? :)

    - I liked the dialog. It was humorous and well done. It definitely made for a fun little journey.

    - I must ask...why wasn't every visitor given a chocolate elemental of their own. lol, jk! :) That would be awesome though...I need some chocolate now.

    If you could return the favor my Quest info is in my signature. If you decide to review mine; I did post Part 2 for testing right before the foundry editor broke and Part 2 is broken so please do not play Part 2 yet. You can post your thoughts on my thread http://nw-forum.perfectworld.com/showthread.php?330921-Will-trade-for-reviews-on-The-Secret-to-Paradise-Part-1-Paradise-Lost!

    Thanks again for the fun quest. :) I'll try to check out your other quests later on.
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    For the floating, there is an NPC behavior you can set that causes them to do that. I don't remember the name exactly off the top of my head, but you set it like you would any other looping ambient behavior.
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited June 2013
    For the floating, there is an NPC behavior you can set that causes them to do that. I don't remember the name exactly off the top of my head, but you set it like you would any other looping ambient behavior.

    Oh thanks. I guess I just missed that one. Cool effect anyway. :) Well done.
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    Wizard of Eldeur has been updated taking some of the feedback in the thread into consideration!

    I might try to block some stuff off later (in Wizard of Eldeur) to keep people from running off without interacting with the NPCs, but I hate putting up artificial walls everywhere!
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
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