The map transition bug has been around for awhile now, it was just mostly unnoticed since none of the other assets were available, very few people were messing about in the foundry. The NPC transitions that are broken for you must be ones tied to Disappear When (or Appear When) -> Objective Complete, as those do not work…
There is a boon available that gives 3% RI that you are likely missing (third tier Dread Ring boon "Forbidden Piercing"). This is how others (and myself) get 60% RI at 6470 ArPen.
Bug: The Demon Sled package, once opened, places a sled mount in the stable that has the appearance and animations of a regular winter sled and not a Demon Sled.
I could tell you, but first I must ask an important question... Do you have a time machine? ... EDIT: The diminishing curves were removed from stats back in Module 6. Stats are linear now.
@kaenkira, did you make sure the final results pop up in the score window before you leave the raid area? Because if they did and you are still getting a leaver penalty, that is definitely not working as intended.
The simplest solution, which is also the same simple solution for the SW Fabled set, is to put a cap on the amount of damage from each proc from the set.
The triangle count, primitive batching, alpha sorting, all these things can be very open ended for Foundry content. Cryptic has profiling tools (in addition to far better level editing tools) which allows them to get the in-game maps looking and running as smoothly as possible. While I hope that the "publish" functionality…
While this is a very cogent point, the major issue is that the game itself is highly centered around the grind. Even if a player wants to run foundries for the story, they are guaranteed to be giving up any game progress to do so. Giving foundries scaling rewards on average play time would at least give players an…
Rather than rely on repeated content to provide the only treadmill for player progression (EE quests on mod6 release and every HE - I am looking at you!) UGC could fill this role spectacularly well. If players could supplement their daily and weekly campaign quests with Foundry quests, it would most definitely break the…
I didn't clearly state a real money transfer either. I made NO distinction about how ZEN is purchased, only that it is, in fact, purchased. Whether purchased through the AD exchange or the ARC RMT exchange does not make my statement any more true or false. In either case, you are still purchasing ZEN by exchanging one…
I'll restate so that you can see what is actually there: "Without a zen purchase most players can only have 1 alt slot in addition to their main. To even have more than 1 alt slot requires purchase through the zen store..." At no point did I state anything about spending real world money, I very clearly stated "zen…
Without a zen purchase most players can only have 1 alt slot in addition to their main. To even have more than 1 alt slot requires purchase through the zen store...
When copying collections of objects, it changes the Y-axis relative to the centroid of all objects in the collection. Basically, it finds the average Y value for all objects in the collection, and uses that as initial Y value that all objects will be offset to. For instance, if you have 4 objects (A, B, C, and D) and their…
This only works for Objectives... If you place a "reach waypoint" objective, you can set yellow text that appears at the center of the screen when they reach that place marker, its in the objective settings.
Another possible "fix" is to apply a negative rating modifier for each "average duration" minute it is below the 15 minute baseline. Otherwise... these quests would just occupy the new/review tab lists in the same way these quests are currently occupying the best list.
When this happens, I click on a drop down, and then use the up and down arrow to cycle through the selections, hitting the ENTER key to choose one when I am on the selection I want. This interface bug happens when you have a lot of assets 1500+ or a lot of links and triggers on assets. Most of my maps are at one or both of…
I fully agree as well. Foundry quests that are less than 15 minutes average play time should have a graduated rating penalty for how far below the 15 minute requirement they are... that might at least keep those 0 minute quests buried at the bottom of the best tab. Although I really like the idea of Foundry quests…
Zone chat in the Foundry is occupied solely by fellow Authors, though it is mostly quiet these days. I don't know of any custom chat channels that are very active, although NW_Foundry channel still has some folks listed as Online in there. There are quite a few new quests that you should definitely try out. I recommend…
Welcome back, and thank you for making The Delusion Quartet foundries, those were some of the first foundries I played so long ago. There are quite a few things different with the foundry, depending on how long ago you left. We have the ability to add and manipulate objects in the 3D preview mode, as well as a free camera…
There is a pop-up in the lower right corner indicating you have picked up AD (so long as you haven't rearranged that UI element). It's the same indicator location where other items added to your inventory are displayed. But... there is no visual element on the ground, other than the boss corpse. Going forward, Cryptic…
Making the AD worth more by reducing how much is flowing in... is making the wealthy in the game ridiculously wealthy. However, if cryptic has a set ratio of how much they want the AD to be worth, they could just *adjust* all AD on the current players... Player AD * 0.357. Do this same adjustment to all fixed AD prices as…