Of course, but with the exact some items in every slot that is available in the two pictures except the extra 6 items. The chance of either A) Picking them up in the same order, or B) having them stay exactly the same, yet selling enough to gain 58 million AD, and miraculously, your AD total stays EXACTLY the same except…
I am looking closely at the overflow bag. It's exactly the same. I could literally list the items here if needed, lol. And if the cap was 100 million, it would start squishing at 100 million, or after that amount. Notice as well how the diamond is really close to the 58, yet spaced out on the real photo.
The original photo is from another topic with the exact same items and AD total, minus the 58 million. Also the font is smaller, with less spacing in-between the numbers. And because of the pixels, and I've seen many shops in my day.
Abilities from the same class stacking is clearly by design, most noticeably because everything that classes can share stacks, and there are UI elements to support this which had to be manually created by programmers/artists (Stacking crit buffs from Rogues is a good example). But I agree the statement itself is flawed…
Arguably get worse at higher levels. If you aren't making pre-made groups, just ask nicely if your crew would switch up their loadouts to use less knockback. If they still toss everything around, just try and use Sly Flourish instead for that dungeon.
Unfortunately, you'll never see someone who works on the game agree that their netcode is flawed. If anyone plays a game like DotA2, it's always very clear in that game what is happening, and exactly how things played out. Great netcode. In Neverwinter, abilities will whiff with animations de-syncing, you will dodge, only…
From what I can gather it appears the culprit in this situation is netcode. This type of delay appears all over the game (Anyone who plays a Wizard and uses Ice Dagger knows that it pretty much always casts twice, just because of the delay). This delay in netcode causes moves that were clearly dodged to land, and moves…
Individually, every class has gameplay limiting bugs in the double digits (Abilities not critting, abilities not raking up, set bonuses not working, abilities flat out not performing as advertised). The communication on these issues is non-existant, and frankly, it's getting a bit frustrating.
Nothing really good comes from it. If you post a date, and you make it, everything went as planned. If you post a date, and you DON'T make it (Which trust me, when it comes to game development, is almost always the case) everyone gets mad, and you're disappointed that you let everyone down. There just isn't a good enough…
My friends and I have beaten it, and it seems a few others here have too. No exploits either. Beholder server. It is a rough fight though, so again, congrats.
Subterfuge Requires Rogue Requires level 15 Your Stealth breaks 3 sec after dealing or receiving hostile actions, rather than doing so immediately. Only this game, eh?
I'd love to see the data on that :P But I agree. It's overtuned. There are already issues with developers interchanging the word "Adds" with "Boss Mechanic". But this fight specifically seems almost impossible without 3 Astral Shields.