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Question to Devs (not just cryptic)

sinfected13sinfected13 Member, Neverwinter Beta Users Posts: 20 Arc User
edited May 2013 in General Discussion (PC)
this is an honest question and if there was a forum to all game developers i would post this there.

What is the harm in giving your players a list of tentative dates for game implements?

i know there are going to be those that say "you said this was going to be out on this date and its not", thats b/c a lot of ppl are ether stupid trolls or just that ignorant that they dont understand what tentative means. I also understand that sometimes things take longer then you expect but again thats why you say "tentative".

I just dont see the harm in saying "we are planning on trying to implement this into the game in 2 weeks", as the title says this isnt just to cryptic i would ask the same thing of blizzard but they respond less then cryptic does. For instance it would be nice of blizzard to say "Patch 5.3 is due out on this date" instead of "yeah this patch is coming out at some point"

In the same respect this would ask that dev's dont troll the players ether, "warlocks will be out before 2014" and such.
Again i know things dont always go as planned and that computers and programming sometimes like to in essence troll the devs.

All in all i think if companies could give a projected date for things that a lot of players are looking forward to, it might end at least SOME of the rants and countless threads of "when is this" "when is that".
Post edited by sinfected13 on

Comments

  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited May 2013
    Nothing really good comes from it. If you post a date, and you make it, everything went as planned. If you post a date, and you DON'T make it (Which trust me, when it comes to game development, is almost always the case) everyone gets mad, and you're disappointed that you let everyone down.

    There just isn't a good enough reason to do it, really. Communication is important, but it's time better spent on gathering gameplay feedback, rather than communicating projected dates.

    I am a developer, and making games is an ever-changing beast. Your ideas for a game don't even go as planned, let alone the dates in which you intend to have those ideas completed by.
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited May 2013
    What is the harm in giving your players a list of tentative dates for game implements?

    Because no matter how the Dev team does it, the player base will assume that "tentative release date" means "promised release date," & then all manner of heart-ache & angst & forum-spew results if the date is missed.
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • sinfected13sinfected13 Member, Neverwinter Beta Users Posts: 20 Arc User
    edited May 2013
    yeah i know that ppl get angry if something isnt out when it stated that something it coming out and i dont admire the person who has to deal with the gamers on forums b/c no matter what gamers are never happy and always want more or always want a class they dont play to be nerfed, i just thought that giving projected dates might make some STFU. lol
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited May 2013
    One of the developers posted that an issue with the chat system was fixed but doesn't know how soon it would make it into the live build...

    He got insulted for giving and update.
    It sounds simple to give updates and say things are getting done but somebody always has to do something to ruin it.
  • sinfected13sinfected13 Member, Neverwinter Beta Users Posts: 20 Arc User
    edited May 2013
    i guess the game community are bigger meanies than i thought
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited May 2013
    They really are. It takes thick skin to be a developer.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited May 2013
    They really are. It takes thick skin to be a developer.

    Good thing you have endless pillows. Must make things easier to deal with. ;)
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited May 2013
    Good thing you have endless pillows. Must make things easier to deal with. ;)

    You have no idea. It muffles my voice sometimes though.
  • sinfected13sinfected13 Member, Neverwinter Beta Users Posts: 20 Arc User
    edited May 2013
    well i thank the both of you for the responses and the feedback
  • darkwingz88darkwingz88 Member Posts: 0 Arc User
    edited May 2013
    There is also case that before you actually implement something you dont know if it will work as good as it should and you want it too. Not only technical programmers problem but also design decisions that need to be tested in game not on paper. Then if you drop some feature - people will be dissapointed and start thinking you are undecisive and whats worse - question you. They will use it as argument in all sort of discussions that emerge on forums. "He didnt knew what to do in that case, omg he is going to blow this feature as well"

    Its really easy to observe software dev and give advices, or demand.
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