How about this as a solution: give each player an "enable votekick?" option (that can't be changed while you're in a queue or group). The folks with it enabled and the folks with it disabled go to different queues. The folks with it disabled may end up with someone they can't get rid of, but they will never, ever be…
That is completely irrelevant to players who are (a) new, and don't know how to play the AH and such yet, or (b) would actually prefer to play the game the way the designers intended, progressing through the dungeons in order and stuff. (IMHO, those are both the sorts of people the game should be optimized for, not endgame…
So as I understand it, the problem is groups of friends joining a queue, getting grouped with a random person, and then kicking that person for loot reasons (or in some cases just to be jerks). Yes? Tell me what's wrong with this idea: join a queue as a group, that group that joined together collectively only gets one…
You could add a "no teams" queue without removing the current capability, though -- a way to ensure a randoms-versus-randoms match for folks who want that. (If there were a PvE version of that, I might consider queueing for dungeons.)
Ah, good, some seems to have understood what I was asking for -- I was afraid I hadn't explained myself well enough or something. (Over the weekend, someone I don't know actually threatened to "report" me because I wasn't paying attention to their "tell" messages and party invitations during a boss fight they weren't…
Microsoft just recently indicated considerably more relaxed rules for UGC, as Fallout 4 is going to support mods. Once that's in place, maybe we'll get the foundry -- some time next year perhaps? Maybe it will only be select stuff copied over from the PC version after it's curated a bit, but we might get *something*.
Unfair? Might just want something? I must not understand the point you're trying to make. If I know for sure that at a given time I will ignore the tells and reject the invites and trades, what's the reason not to block them?
This reminds me of a feature I'd like to see -- export chat logs to text files on OneDrive. Then I could dump my combat log there and actually analyze the numbers myself.
I'd even accept this as a snappable app for XB1 and Windows 10. (I imagine that would make it easier to implement since those devices have access to your Microsoft account information, so the developer wouldn't have to integrate any web sites with Microsoft's login servers.)