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Metrics on skills Needed - Skill information is too basic.

armadeonxarmadeonx Member Posts: 4,952 Arc User
I'm sure I'm not the only person who find the lack of detail on skills annoying.

As a DC I see base heal/attack ratings but this doesn't include how your power rating affects them.

e.g. Exaltation with Divinity states a healing stat but it doesn't show you how much damage it prevents. I assume this is increased as you increase your Power but who knows for sure?

Of course, things like AP & Defence affect skills but it would be very useful to know how the base number plus your Power rating work out.

Many skills don't even give you a base rating. e.g. Blessings of Battle states its base damage but informs you it gives "minor defensive prayer that reduces incoming damage". It doesn't tell you how much damage it mitigates. Is it a fixed number, a percentage?

Building a proper metric into skills so you can see how changing your power affects abilities and will make the game that much more polished & pro.

It's a pretty basic calculation so I don't believe it would require a lot of development work but the info provided would be of huge benefit.

I hope you consider it.
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Comments

  • dughaldughal Member Posts: 32 Arc User
    This reminds me of a feature I'd like to see -- export chat logs to text files on OneDrive. Then I could dump my combat log there and actually analyze the numbers myself.
  • hipranger1hipranger1 Member Posts: 42 Arc User
    dughal wrote: »
    This reminds me of a feature I'd like to see -- export chat logs to text files on OneDrive. Then I could dump my combat log there and actually analyze the numbers myself.

    +1 -- great idea

  • respectpaysrespectpays Member Posts: 344 Arc User
    :D I would like that so I wouldn't have to do math all day long
  • razalkunnrazalkunn Member Posts: 81 Arc User
    same i dumped a load if points in to useless moves ect.
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