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  • So...nothing about the brokenly fast ghosts in VT, the 300k+ damage hits from the black balls or beholders in KR, or the 70k+ hits from mobs in Manycoins? These guys are IDIOTS. They have been acknowleging these are problems since before mod16 even went live, and we've been reporting them as bugs since literally week 1 of…
  • I don't see how you could have possibly gotten gold; the end boss has over 3 million health, there's way too many mobs, the mobs hit hard enough to 2-3 shot non-tanks thus forcing a 3:1:1 premade, and the only time I've completed it was with a group that can easily clear LOMM and we beat failing it via time on the final…
  • Any word on them fixing the broken instances (KR, VT, TONG, Manycoins, etc)? We've seen some minor improvements to random queue completion ability but still more than 3/4 of the instances in random queues cannot be completed by the target ilvl and just a bit under half cannot be completed period.
  • Yes, I have something realistic to suggest. INSTEAD OF PUSHING OUT A NEW, HALF-BAKED, SMALL MOD EVERY 4-5 MONTHS FOLLOW WHAT MOST OTHER GAMES DO AND KEEP IT TO ONE BIG RELEASE WITH SEVERAL DUNGEONS EVERY YEAR OR LESS. Stop with the huge bumps up in player capability every mod, if you're only gonna give us one new dungeon…
  • Your entire argument seems to revolve around having friends with wildly differing capabilities be able to group together. Well, there was absolutely nothing stopping you from doing that in mod15 and previous. If you weren't willing to dial back your DPS to help the run go smoother for your lower geared buddies, that was on…
  • I will never, EVER enjoy getting 1-2 shot in a dungeon that last month I could solo without ever going below 90% health. I will never, EVER enjoy a dungeon that used to take 3-5 minutes taking an hour. I will never, EVER enjoy feeling like I have not progressed at all despite gaining 79 levels and spending thousands of…
  • 1.1. Yes, class balance was needed. One tank was significantly better at tanking stuff than the other tank, and a third tank role was needed. Several DPS classes (not just specs, entire classes) were so inferior at actually being DPS they were relegated to a buff role. Character performance was so heavily tied to having…
  • As long as we're talking threat: All Barbarian taunt mechanics ("places you at the top of the threat list") do not actually place you at the top of the threat list. I personally believe, especially on bosses, this is due to both having a control component that they are immune to, but can't come up with a good way to test…
  • Same here. First run, got my Chaotic etching, turned in Sphere of Influence, next 2 runs the chest would open and close with no loot screen popping up. I was getting the shared RP rewards from the rune we played when other people opened it but got nothing from the chest myself, and the others in the party said they got no…
  • All the stuff in game that's broken so badly it's unplayable and you decide to change THIS??? Your priorities are absolute garbage.
  • Yeah, "Apprentice's Ruined [item]". I keep getting hunter and fighter pieces and I play neither.
  • I've been doing 3x ME's since day 3 of the mod on my main, and day 7 of the mod on an alt, and have yet to get ANY Alabaster items. Instead I've got about 4 sets' worth of unrestored gear...for classes I don't play. And only 1 piece for any of the 4 classes I do.
  • > @drumon88 said: > Add epic Malabog's Castle to the list. 3rd tower you have to blow up has a troll stuck in the tower where you can't hit it but it can hit you. Can't drop combat to interact with the explosive barrel, so can't progress. Has happened with the same troll in the same tower on multiple runs now so not a…
  • Add epic Malabog's Castle to the list. 3rd tower you have to blow up has a troll stuck in the tower where you can't hit it but it can hit you. Can't drop combat to interact with the explosive barrel, so can't progress. Has happened with the same troll in the same tower on multiple runs now so not a 1-off.
  • Malabog's Castle--3rd tower you have to blow up, troll stuck in the tower unhittable. Can't drop combat to blow up the tower, can't progress in instance, had to abandon. Has happened twice now, same tower same mob both times.
  • Today's update fixed or mitigated many of the issues with Barbarian. Still having SOME issues with CC when I should be immune but overall much improvement. Enemy red splotches lining up with actual attack areas much better, though still not 100%. I think I was correct in previous assessment that it was serverside latency.…
  • Yeah can't disagree there. A 20k healer might be able to get by with the right group but between the bugs and the health pools of just about everything I don't feel powerful enough even on my 23k main.
  • ME gear, blue mount insignias, half the boons, SOME guild boons (not necessarily maxed), and R10 enchants will get you 20k. It's not a high bar.
  • Except you released LOTMM in a broken state as well. After having it in a good place the last week of preview.
  • MSPC cannot be completed anymore either. You re-broke Kabal, chained fireballs are again not spawning. Valindra's Tower: Valindra fight, ghost phase. Ghosts outrun a SW with 5/5 Marathon Runner, 2x Gladiator's Guile, and Shadow Walk (~42% bonus movement speed). This should be the fastest player in the game, doesn't even…
  • Source control systems? You mean that thing that Foss has been saying they've never had and has been using as a scapegoat for all the bugs they fix in one build and reintroduce in another?
  • Barbarian: All feats and features that say they provide CC immunity do not, in fact, provide immunity to the overwhelming majority of CC abilities. Pretty much ONLY work vs, vanilla stuns, and some work vs. root. No Barbarian ability provides immunity to knockback, knockdown, knock-into-air, net+pull, charm, fear, daze, or…
  • Lag in PE and the workshop has gotten...somewhat...better. Down to only taking 2-3 tries to get to and empty my receiving box in the workshop, down from 10+ yesterday, and when I run from the workshop to the bank I only rubberband a couple times for a few feet instead of incessantly from the bank to the workshop.…
  • The Rust Monster AoE takes huge chunks of defense away, yeah. But losing 31k defense from a debuff seems absolutely insane and I think there's something else going on with the instance beyond simply being overtuned. I had similar experiences even on normal mobs and not the rust monsters, I'd be fine for a while then WHAM…
  • So waiting it out and taking a total zone fail does NOT give RIQ rewards or end chests. Way to break your double AD event, like you promised up down and sideways you made doubly sure you weren't gonna do in Tuesday's livestream.
  • So third phase and we still can't get through the wall, and Demogorgon's busy beating up Drizzt & co and won't even get close enough to the wall to even aggro on us. On the plus side? The Companions are apparently pretty solid tanks, from our long-distance vantage point it didn't look like any of them ever went down. On…
  • I've even tested it on training dummies, it simply will not activate for me, and I'm not spending 60k AD to see if my feat selection's bugged. And, ESPECIALLY in Master Expeditions, even while raging/unstoppable I'm constantly getting bounced around, rooted, pulled by Ettercaps, and generally interrupted by CC abilities.…
  • So the set that's "available at the start of Undermountain" isn't actually available at the start of Undermountain. And, if I'm remembering correctly, that was an 11th hour announcement (1-2 days before Live launch).
  • People have been reporting this since at least week 2 of preview, so far a dev has yet to even acknowledge the concern.
  • This morning there was a field of probably several hundred in front of the PE bank. Even with only 17 people in the instance I couldn't move at all, any time I tried to go anywhere I'd rubberband back to the bank after about 30 seconds. Had to relog to a different character and hope when I logged back in on that one I was…