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dominemesis Arc User

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dominemesis
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  • Seems like a really odd change since the gripe I kept reading about with rogues was the becoming invisible and using the ranged attacks. Does this address that even?
  • This argument fails to account for the game being developed actually having to be good. It's always some excuse other than the games themselves just aren't that good. The pay model, players, dev time, blah blah blah. The bottom line is in 10 years, the MMO's that have come out other than WoW and a small handful of others…
  • Thank you for this, here's hoping something comes of it, but it won't be because the CW community and your effort here, didn't try to bring it to their attention.
  • Or the short answer to the OP's question...NO
  • Once they get it so you can make better boss encounters and iron out some of the bugs in the foundry editor, IF they added a path to progression from running foundry quests (tokens and/or gear drops), then I might find it worthwhile to log in again. But as it stands, the end game isn't the deal breaker, if you read my post…
  • Are we even playing D&D? Well if you are playing 4E, then the answer is no not really. If you are playing Neverwinter, which is a video game based on, and not a particularly faithful interpretation of the worst version of D&D, then the answer becomes hell to the **** no.
  • Even if there wasn't alot of folks with BiS gear, that alone isn't enough reason to log in. I got so over gear grinding in WoW, now it's about having fun doing what I am doing, and once you've run the dungeons a few times its over. Gear is a non issue, that wouldn't motivate me enough. Case in point I don't have gear from…
  • This times infinity please, thanks.
  • Blaming the complainers for complaining is just an attempt to misplace blame. If people are happy and enjoying the game, they won't be on the forum trashing it. This thread fails to address what is the root of complaints. Just because people have more options to complain doesn't change the fact that if the game creators…
  • This is because it is a bug that in no way affects the cash shop, so it's been put on a to do list to be addressed "soon" whenever that is. If it were affecting the cash shop, there'd be an emergency maintenance effective immediately until fixed.
  • Sun, Moon, and Drow elves are all already coming. So I voted Genasi. However, what I want more than anything added next is in order of importance; 1. Bug fixes for classes, so that feats, powers, synergies etc all work like they should. I like character builds and min/maxing, but that is impossible when the elements are…
  • Not if you want to like D&D or MMO's afterward.
  • Why GG didn't live up to the hype? I'd love to weigh in on all the OP just said, but GG has been down every time I've wanted to even try it. /Cryptic FAIL
  • 7/10 because too many people didn't call you out for being a TR pretending to actually play a CW.
  • ...and on the seventh day (since the patch) the game went live, still with no fixes for CW's, and it was...LAME!:mad:
  • So much more I could elaborate on, but I'll just agree with the nice summary quoted above.
  • I think they could have done a few small things too like; Fix the bugs that have plagued us since closed beta, all through OB, and got made worse with the last patch. Not made GFs and GWFs lame from the beginning and failing that fixed them by now, since in one of the betas that would have been good to handle. Not neutered…
  • I hope they get to a point, if NW is going to last more than a month, to where they are fixing bugs in hours, and adding new content bi-weekly, and new classes/paragon paths monthly. With D&D they have a wealth of content to draw from, so all they really need to do is translate that content into the game faithfully and bug…
  • The tons of threads throughout open beta, on twitter, and Facebook that have been asking about new classes, unless you are new.
  • Many of cryptic's games have been instanced, and it wasn't a big problem. Some of the instances can be huge, but still instances, and of the issues I've ever had in any Cryptic game I have played, instancing has never been one of them. I am wholly more concerned with Cryptic hammering out bugs and refining and adding…
  • I highlighted the portion above because that is really what a rogue should be good at, picking off outliers in 1v1 situations. They are the wolf that pops up and snags a sheep that wandered too far from the herd. As a striker, the ability to deal grievous damage to a single target before they can effectively respond is…
  • If the dungeons are fun and the encounters and bosses are set up in such a way as to really be enjoyable to defeat. When I play D&D tabletop, loot, especially in the early levels, is an after thought, and once I have pretty much all the items I want for my character, I still am drawn in by the experience of playing. Make…
  • 1st. In pvp right now, GWF is pretty dominant after the last patch, so whatcha *****in for? 2nd. If you are against 1 player applying CC, you have enough defenses as one player to fight back. You are basically wanting to be immune to CC from multiple players, or never be able to be outplayed by a single one, which is…
  • Classes that use a staff? Wizard, Artificer, and Druid are the 3 I know of.
  • I've spent money on NW, trying to give it a fair shake since OB started, and I have to say, at this juncture I much prefer subscription to "free" to play. Many features that I have become accustomed to as being part of an MMO game are being charged for in this, and the whole model constantly destroys immersion by bringing…
  • What aspects broadened? More of everything. They have a ton of material to draw from in terms of classes, paragon paths, epic destinies, powers, world lore and magic items. Seeing just how much of a challenge Cryptic is having nailing down 5 classes each with just one Paragon Path to choose really makes me skeptical if…
  • I honestly think so many people complain about what is op anyway in PVP, that gear and characters should be completely normalized for PVP, and class balancing for PVP should be entirely separate from PVE. That way PVP whiners will have nothing more to constantly complain about and balancing for PVP won't adversely affect…
  • Intermediate preserves both sides of the argument. People who think Needing on everything was a problem, this is part of the answer, people who think things should be on the free market, this answers that too. Win win imo. Now they need to find a way to offer end game gear rewards of the tiered calibur to the foundry, and…
  • Up that to multibillion, but yes this is exactly true. Also GW2 makes the spare levels you gain once you are at capped continue to give skill points that are used in crafting and transmutation. So the idea isn't unheard of by any means, it actually makes sense to capitalize on it as a way of rewarding players further,…
  • Good analysis from the OP, but I agree with this, for solo the extra damage helps keep fights short.