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CC needs diminishing returns...

chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
Seriously.... getting stun/frozen/knockdown/knockback all at the same time over and over is not fun.
Post edited by Unknown User on

Comments

  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited June 2013
    Swords need diminishing returns too, getting stabbed, sliced, chopped, slashed, hacked all the time, over and over, is not fun.
    I reject your reality and I substitute my own!

    [SIGPIC][/SIGPIC]

    My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
    [ Rules of Conduct - Terms - FAQ - Support Centre - Important Stuff ]
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    Steel Grace needs to be changed 10/20/30% chance (rank 3) to be immune to CC for 3 seconds.
  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited June 2013
    You have unstoppable, makes you immune to CC for longer.
    I reject your reality and I substitute my own!

    [SIGPIC][/SIGPIC]

    My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
    [ Rules of Conduct - Terms - FAQ - Support Centre - Important Stuff ]
  • chitsuphrenechitsuphrene Member Posts: 37 Arc User
    edited June 2013
    YEAH everything should have DR .. and when u play PvP every1 should drop eq and have only pillow's .. PINK pillows!
  • assassin83assassin83 Member, Banned Users Posts: 276 Bounty Hunter
    edited June 2013
    I'm a control wizard and I get dazed from rouges for 5+ seconds and I just die

    Guardian Fighters can just CC me to death
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    assassin83 wrote: »
    I'm a control wizard and I get dazed from rouges for 5+ seconds and I just die

    Guardian Fighters can just CC me to death

    Dodge? /10char
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    I have a proposal. This problem has been with WoW pvp for a long time until they addressed it. Add a debuff/buff icon to the character each time they are CC'd (stun, daze, prone) and last for 5 seconds. Each CC would add a stack and refresh the buff/debuff. After 3 stack the player is immune to CC for 5 seconds. This prevents chain CC.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    ceryndrion wrote: »
    You have unstoppable, makes you immune to CC for longer.

    You can only go unstoppable for a few seconds. Even then you are not immune to all CC (you will be immune to daze, stun, prone but not movement impairment abilities). Also you can NOT break out of CC. You must use unstoppable beforehand. Also you gain determination only if you hit or got hit and by the time you have enough determination to pop unstoppable you are already almost dead. Sprint is the worse shift ability out of all 5 classes.
  • dominemesisdominemesis Member Posts: 269 Arc User
    edited June 2013
    1st. In pvp right now, GWF is pretty dominant after the last patch, so whatcha *****in for?

    2nd. If you are against 1 player applying CC, you have enough defenses as one player to fight back. You are basically wanting to be immune to CC from multiple players, or never be able to be outplayed by a single one, which is ridiculous. Go home, you're drunk.

    3rd. This game isn't WoW, I am glad of that because I left WoW looking for something else to play, quit trying to turn every new MMO into WoW. Thanks.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    1st. In pvp right now, GWF is pretty dominant after the last patch, so whatcha *****in for?

    2nd. If you are against 1 player applying CC, you have enough defenses as one player to fight back. You are basically wanting to be immune to CC from multiple players, or never be able to be outplayed by a single one, which is ridiculous. Go home, you're drunk.

    3rd. This game isn't WoW, I am glad of that because I left WoW looking for something else to play, quit trying to turn every new MMO into WoW. Thanks.

    If you wanna turn pvp in this game into a big joke where everyone just sports stun lock builds and the person who first hits wins then sure.. your comment would make sense. There's a reason why they added diminishing returns to CC it's because able to kill someone without them able to fight back is not very challenging. The change would ensure all classes have a fair chance to kill each other.
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